Does ally avoidance still use the s3o defined hitvolume? Thats an enormous pain, because you have to reset all the texture too, which are often not named the same as the model, or lua file. So yeah you can forget anyone fixing that.
Or does it use a sphere that encompasses the hitbox? I was pretty sure it was this one, which is why hitboxes that perfectly match the footprint were a disaster. Then there is the fact that many parts of the yardmap are open- factories used to have their open yardmap portions also be open areas on the hit volume. Alas, shortly before they brought in custom collision volumes, they broke all of that.