It seems that the current fad in the FFAs are those 2 things.
Funnelweb is:
-All-terrain
-Has shields that grant massive damage redistribution and regeneration.
-Can reveal approaching cloakers with drones
-Can distract enemy AA, but also get shields drained by said AA.
On its own, it is a decent unit for its cost. The problem is that funnel synergizes with itself very well. Fire line blocking is not a big issue with funnels because of drones. Shields scaling extremely well is a well known thing. 1 funnel is an ok strider, 4 funnels are a nightmare. Yes, they can be beaten with good use of EMP, but no other unit scales so well with just itself.
4 funnels actually beat a detriment, while cost the same. And the more you get, the bigger their advantage over any other unit gets.
Imo, they deserve a some nerfs:
-Lower the DPS on main guns (a slight reload time increase should work)
-Increase the price to 8k
-Decrease the drone respawn rates
By doing all of these, funnels would be much easier to counter with heavy AA which would disable most of their DPS and drain the shields. Their unique features (all-terrain, drones, shieldstacking) mean they will stay relevant even after the nerf, but will not be the best option for almost every situation.
Starlight:
Starlight is a superweapon which has 2 competitors: Zenith and DRP. However, unlike the other ones, starlight
-Has absolutely insane single-target DPS, making it useful against any land units, including detriments
-Is precise, making it very easy to just snipe strategic structures
-Can be walled off.
The only way to deal with a starlight right now is either through bombing, or by walling yourself off and building your own starlight.
It is vastly superior to the alternatives, but costs only 17% more than the Zenith.
The second in strength is Zenith. Zenith cannot be walled off due to its size, but does not need to be placed on a hill either, its low accuracy makes it only useful against bases, not individual units or structures.
DRP actually costs more than Zenith, probably due to its ability to hurt individual units. Its non-perfect accuracy and shorter range make its real DPS much lower compared to starlight though. And its range is actually noticeably shorter than for the other 2 superweapons.
I suggest the following:
-Add 50e drain for active DRP and Zenith, 100e drain for starlight
-Adjust the Zenith cost to 35k (from 32k), Starlight to 45k, 50k maybe (from 35k)
-Drop the Starlight DPS from 3,333 to 2,000. It still crunches through pretty much everything, but a bit more slowly.
Just to give you a sense of scale, to neutralise 2000 DPS, you would need 36 aegis shields, which would be draining 324 energy per second. 2000 DPS kills a Detriment in 12 seconds.