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dual monitor

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13 years ago
Is it possible to use two monitors in a game?
If yes, how can i configure this?
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13 years ago
On Linux, go&play with advanced in spring-settings.

Specify your resolution to extend the game window or simply start the game then resize the window by holding mouse wheel and ALT.
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Skasi
13 years ago
I aint sure whether it helps/works, but you might wanna make sure "DualScreenMiniMapOnLeft" is set to 1.

For ZKLobby: SETTINGS -> Adv. Graphics -> Edit engine settings
Or: Spring\springsettings.cfg
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13 years ago
I think you can either play full screen and use one screen for a minimap or just play windowed mode and drag the window over both screens.
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11 years ago
I just found this thread searching to see if anyone had gotten this to work. I'm on Linux with an nvidia card and 3 displays which requires the use of xinerama (actually, I have two triple head linux setups one with a NV GTX 770 card driving 3 displays another other two NV NVS 290 cards with one card driving 2 of the displays -- it doesn't work on either setup)

I suspect that the issue is spring's dual monitor support only works in full screen mode and due to the way X R&R + xinerama works "full screen" is inherently limited to a single X display. I suppose I should try disabling xinerama and testing just NV twinview across two displays.

What I'd ideally like is to be able to pull the minimap off into it's own window so I could still use one display for lobby + irc + etc, one for an enlarged minimap, and the 3rd for a maximized spring window.

As a side note, stretching a spring window across multiple 1920x1200px displays really kills performance. I suspect something is doing software rendering (even with LUPS/etc. disabled) that is sensitive to raw resolution.
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Skasi

I think the minimal-on-left feature is going away in 0.95 because of politics outside of the Spring engine (something about SDL).

edit: whoops, replied to the 2-year-old post. Anyhow, Spring currently has a feature to force a Minimap onto its own special second-screen rendering, but that feature is, as I mentioned above, facing the guillotine. Stretching windows is the current officially-supported approach.

The engine devs were talking about some crazy long-term plan of using external programs to access your Spring session through LuaSockets and render your minimap view using some kind of bizarro second application. I'm probably misunderstanding the concept and its merits but it sounded like a mind-bendingly awful approach to me.
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11 years ago
I haven't had dual monitors for a while, but if you specify your two-screen-wide resolution in the spring config and use twinview, you can just resize the minimap widget to take half the screen :)
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11 years ago
Is that really useful? Seems like it wouldn't be
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quote:
because of politics outside of the Spring engine (something about SDL).

SDL2 has been released on 13th August, 2013 *. Engine 96 just might accidentally a working doublescreen**.

* unfortunately, not a Friday
as in, it is possible, but don't really go expecting it
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Skasi
10 years ago
Not sure if this is still needed, but I just found this:
http://springrts.com/wiki/Springsettings.cfg#DualScreenMode
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