If every one is using ZK-lobby?
Make a linux-lobby, remove all bugs which are worse than the SL-bugs ( and SL has many bugs ), and I will use it.
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About elo:
I would support a more variable elo system:
you have so many different categories:
* space
* mexes
* surprises
* income
space means how large the map is, and your skill to guard a large area in contrast of your skill to protect a small area.
* on small maps, you can use porc more efficient ( especially chainsaws and screamer )
* on large maps, you can benefit more from surpise attacks and having the right attackers / counters where you need them
income is assoziated with the map size, and determinates how much metal can move how fast to your bases on how many different battle locations and if have more than one thread in your head.
* are you attacking always the same spot and wasting metal there?
* or only trying to let your enemy porc there too much to fit the attackers so that your enemy waste so much metal there that you can overrun him otherwhere?
* how fast can you move your constructors to reclaim metal?
* do you spend more metal in cons than they get out of the wreckages?
* cloaking and stealth is more efficient on large maps, but more expensive - can you decide about the best map related strategies better then your enemy?
the number of mex-spots is also dependend how much surprises are possible.
* you can't defend a large front with defenders.
* big maps and spaced porc will be killed with a single hammer and one or two warrior against raiders, but not too many groups that they can be killed with a single strategie easily.
* more units and less porc means you can counter it by destroying mexes with fleas
* can you defend your radar spam, or do you make less adv. radars?
....
ELO IS NOT A NUMBER
* we need at least to sort the maps and implement different elos.
* the different elos should get multiplied with a percentage how much they fit the map.
* get the sum of all elos and divide it through the sum of all percentages.
* finally you got a map / playercount / whatever specific elo rating for each battle.
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A single elo is for chess - chess is a game which have
* always the SAME map size
* always the SAME 'income'
* always the SAME 'terrain'
* always the SAME player count
* »ONE« limited »NUMBER« of tactical combinations
* always the same elo factor - factor 1 ;)