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Bugged Buildingtimes?

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13 years ago
http://zero-k.info/Battles/Detail/35378

at ~minute 8 (commander at southern front and at base at north) my buidtimes act very strange and it seems that building stuff needs much longer and happens in steps and not linear (i had always enough resources)
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13 years ago
This is related to a change that was made in the latest ZK version, which I will continue to say is both non-intuitive and utterly stupid.

Storages now hold only "reserve" metal. The 500 metal placed in a storage will only be used by

A)Morphing units or
B)Constructors set to high priority.

There are two ways to fix this:

1)STOP BUILDING STORAGE. If you are excessing metal, build more constructors/labs/nanos to use that metal. Metal sitting in storage is only wasted.

2)Bug the devs until they revert or fix this change. It's a major noob trap that could be solved by adding a toggle switch to storages that would turn on the reserve feature. *IT SHOULD NOT BE ON BY DEFAULT*
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13 years ago
That update sucks for chickens games where you sometimes just need storages because of huge reclaim/eco. Also makes the nubtrap of making storages in normal games much worse.
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13 years ago
This should be removed or at least changed to low priority not using the reserve metal, so its not a nubtrap anymore.
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13 years ago
Fixed thanks to Google Frog!

Reserve metal is determined by a slider on the metal resource bar, at zero by default. Extend the slider to reserve metal instead of having storages automatically reserve it.
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13 years ago
Won't take effect until next stable release though.
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