I had an odd crash on Moon Quartet Remake (battle B53035). The game was running smoothly, I didn't have any other programs running except ZK lobby, and spring just closed down.
Last 5 lines of infolog:
Received: 2312999 bytes in 38822 packets (59.5796 bytes/package)
Sent: 1413516 bytes in 41056 packets (34.429 bytes/package)
Relative protocol overhead: 0 up, 0.100706 down
558 incoming chunks had been dropped, 1 outgoing chunks had to be resent
Error: Spring: Fatal Error std::bad_alloc