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Commander resist

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13 years ago
Ok so You Just Made Commander Into A Almost Useless Unit Since ANYTHING Can Instantly Or Almost Instantly Paralyze Commander And Burn It To Death With Pyros
Its Your Starter Unit Its Suppose To Be Able To Survive More Then 2 minutes In A Game. But No All You Need Is One Paralyze Unit And Your Screwed And Dead. This Is The Dumbest Update
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13 years ago
i agree 200% commander is a special unit not some some fail unit
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13 years ago
We are not going back to the days of one-man-army comms. If your boi actually needs support now that is what we call "great success".

And what is this "anything" and "instantly"?
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13 years ago
I stunned 1 half dead commander with a single venom shot

Then I stunned like 8 commanders over 5 games with infiltrator's

and finally my commander got stunned by 3 stunner drones and then killed by 1 banshee which sucked.
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13 years ago
Comm Isnt A One Man Army And It Never Has Been. Just Because You Dont Know How To Stop A Comm Dosnt Mean Its Overpowered...Look How Much M You Spend On Comm And Yet For Less M You Can Make A Goli, Goli Beats Comm EASY. And Now All You Need Is About 300 M Or Less To Kill A Comm, A Unit You Spend Tons Of Resourses On Just To Be Killed By One Paralyze Unit And A Flea Or 2
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13 years ago
Im used to the game commander being killed by 90 cost unit
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13 years ago
Yes an Infiltrator and several Fleas will beat a lone Commander. I ask why do you have a lone commander? Bring almost anything along with it and it won't be a problem. Things like Infiltrator are there to discourage using heavy units without support.

With slow speed and high HP, Commanders are classed as heavy units so anti-heavy things should beat them. Infiltrator is classed as prettymuch dedicated anti-heavy and Goliath is sort of anti-heavy with the high damage main gun.
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13 years ago
stunner drones are the worste you need aa to counter then can stun your whole base in a early rush
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13 years ago
Indeed , just make a fac , 3 stunners , bashee , this will not even drain start resource a lot , rush theese at enemy base and if enemy has no AA (and he has no AA since its 1 min mark) hes dead. So basically , everybody now starts with 2 defenders. FAIL
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13 years ago
How about a module for resisting Paralyze/slow.
It would be nice if the commander can take a little more abuse then when it can take now.
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13 years ago
Fdge,
http://zero-k.info/Forum.mvc/Thread/177


I think this game is going to become one more mod where comm-selfdestruct is a very good thing , cause comms are think as paper.
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13 years ago
Resistance modules are probably not going to happen.

Although I wouldn't mind giving coms a hp buff now, to give them some more survivability.

It would help greatly in testing if people played 1v1 more :D.
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13 years ago
I wish the devs would play more right now they play 1 game and go and nurf or turf everything.
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13 years ago
We are busy coding and our statistics system is offline, alternative is polls.
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13 years ago
i agree i say we vote
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13 years ago
Polls...Do It Now
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13 years ago
But vote on what exactly..
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13 years ago
right now i can emp a com upto a ridiculous timer early game and kill the enemy players only decent early game nano/expander. yes i think coms should be vunerable to emp but not less then a jack at the least
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13 years ago
Jack is also a good unit to emp.
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13 years ago
Anyway I know where this is heading first they will nurf infiltrators. Then Gnat then all EMP will follow.
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