[Spoiler]Why use spoilers for every post? Is this hip now? Am I doing it right, am I cool?
Resurrection requires 200% of the units value in energy, but returns 100% of its metal value. Reclaiming and building a unit from scratch only costs 100% of the energy, but returns 40% of the metal value.
In other words, resurrection is more efficient once you have access to high amounts of energy and a lack of metal. Early to mid game you'll occasionally be running pretty low on energy - that's when reclaim can be more resource efficient.
(
see modrules.lua and the
modrules doc)
I haven't found any clear explanation for buildpower cost modifiers. The
eco wiki page has walls of text, but is completely useless as was to be expected. Anyway, I would assume that build cost for both reclaim and resurrection is 100% of the return value. If that's true, then resurrection is more buildpower efficient at 100% the original value while reclaiming and rebuilding would increase the buildpower investment to 140%.
Worth noting: Repairing units is even more energy efficient (50% of original value). Repair buildpower costs are some random multipliers that I cba to remember, but they double or quadruple or such while the target recently took damage.