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Initial thoughts

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Trying ZK again for like the 7th or 8th time since the early days of CA and it's finally stuck. The effort you guys put in to make this thing a fluid experience for the Steam release is what all Spring games need to even have a chance at being somewhat successful imo - It's hard to imagine how anybody could get into a game with the third-party lobby experience it used to be.

That being said, there's still some things that could be improved and I'm sure there's already a todo list with some of these things on but I'll mention them anyway:

- The player list is kinda weird and I still don't understand how it works. Sometimes it's sorted alphabetically and sometimes it looks sorted completely random. All the players online aren't listed either, it feels like a limited list. And what's with the orange players that don't have a user page or level or anything at all - just usernames?

- The party system -> matchmaking feels pretty borked. Sometimes people accept a party invite but they don't get added to the party, and when finding a match, the lobby sometimes acts as if a player refuses to accept or something and we've been banned from matchmaking a few times (albeit only for a couple seconds), even though we've all hit accept every time. The explosion noise when a game is found is useful, but gets pretty irritating when you have to spam the accept button every second and it starts playing over itself...

- Matchmaking 1v1 balance feels off. I realise the system does what it can to balance games as best possible without making people wait forever for a perfect match, but the system allows for people playing their very first game to be matched against Godde or rANDY. Not sure what the best solution is here when the player queue is so small, but I kind of like the idea of having people playing their first game required to beat easy AI in one game before playing against humans.

- Map pool feels a bit small. One of the best things the Spring community has going for it is the giant collection of maps it's accumulated over the years. If it's just the case that nobody has got time to go trawling through every map to see if it's suitable then I'd like to see some sort of suggestion thread or something. There's enough maps to even have seasonal pool rotations. Would be happy to help here.

- Map pool for team games? Is this even a thing? Currently it feels like there's just one pool because we've been playing 1v1 games on team maps and 4v4 team games on 1v1 maps (via matchmaking).

- Is it possible to change unit hotkeys for constructors/labs?

- Chill with the music volume. First load of the lobby and I've got deafening music blaring in my ears to the point where I need to chuck my headset off to prevent permanent eardrum damage. Then I turn it right down and get the same thing as soon as my first game loads

- Not sure how I feel about the smart AI/auto-micro stuff. Sometimes I'm thankful for it and other times I'm cursing it as my Ronins are just sat in Lotus beams soaking up the heat. I appreciate all the steps you guys made to make the game more noob-friendly, but one of the most enjoyable parts of Spring games for me has been using custom formations to out-micro opponents. Interested in seeing what top players think about it, especially in competitive 1v1 ladder.

- As for other noob-friendly changes, I really like the change to flat tech-tree and unit costs having equal energy to metal. The grid and overdriving mexes also a really cool mechanic, as is windmills having different min-speeds based on height. The little metal icons below each mex that denote how much metal a spot has when placing an extractor needs to be a bit more obvious I think. Didn't notice them till somebody pointed them out.

tl;dr: will probably have more to say as I keep playing, but so far, gud gaem
+6 / -0

5 years ago
The mex icons can be made to be numeric, and arguably that should be the default - it also makes them easier to pick out on grey maps in my opinion.

The ronins standing under LLT... surely that's a -lack- of smart AI. I also get frustrated when my units on maneuver stand in the middle of a pool of flames, it would be nice if they'd move out of it if they didn't have any other orders... yes, it's a bit exploitable, but the opponent is already exploiting them sitting there and dying, and if I want them to absolutely stand still I will put them on hold ground.

It is possible to change hotkeys. Turn off simple mode in the settings (checkbox near bottom of window) and explore the various hotkeys menus and options. You can set specific hotkeys for specific units, remap the grid based default hotkeys for all factories at once, and probably some mixture.
+1 / -0
Thanks for the feedback and I'm glad that it's stuck.

quote:
- The player list is kinda weird and I still don't understand how it works.

The playerlist does not sort or update while the menu overlay is disabled and we have not yet fixed it to force a sort update when the overlay enables. The list is indeed limited because sending status updates from all 500 players to every other player would break the server during peak times. I'm unsure about what causes the orange users, I have seen them too, but those will be users which you cannot see rank data on, for whatever reason.

quote:
- The party system -> matchmaking feels pretty borked.
The two second ban is a holdover/workaround for a bug with issuing bans to the wrong players. Have you erroneously received any longer bans? We're trying to collect as much information on remaining bugs as possible, as there are known to be a few around. There is a change in at the moment to fix some party bugs but we're waiting for some downtime to deploy it.

quote:
- Matchmaking 1v1 balance feels off.
It is tough to tweak the rank disparity ranges. Do people want to play games or wait for a better game? Currently I think you need to be in the top 40-45 to play PRO_rANDY though. Singleplayer requirements for matchmaking are a bit worrying as they could suffer from technical difficulties.

quote:
- Map pool feels a bit small.
- Map pool for team games?
We're taking suggestions on how to run the matchmaker pools. The 1v1 matchmaker saw a fair amount of use pre-release so we have a decent idea of what maps are in it and how it works. There are 1v1 maps that are not in the matchmaker and I figure I'll swap some out on occasion. The teams pool is less well thought out and there is a suggestion thread here: http://zero-k.info/Forum/Thread/25289

quote:
- Is it possible to change unit hotkeys for constructors/labs?
Yes, this is a decent guide: https:
//www.youtube.com/watch?v=phRCmp5pMos
There are more options than this though if you edit the config file manually. Do not turn off simple mode to do so, as all the hotkeys should be in the hotkeys menu which is separate from the settings menu.

quote:
- Chill with the music volume.
The menu and the game have seperate levels. If you have a bug with the levels resetting can I see your config files?
+1 / -0

5 years ago
One follow-up comment, the music starts out at 100% and it was really loud for me too. I don't have a bug with it returning to that loud, but as a quick low effort stopgap solution, maybe it could be set to 50% by default if others also feel it loud?
+2 / -0