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Initial thoughts

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Date Editor Before After
5/8/2018 12:35:45 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 Thanks for the feedback and I'm glad that it's stuck. 1 Thanks for the feedback and I'm glad that it's stuck.
2 \n 2 \n
3 [quote]- The player list is kinda weird and I still don't understand how it works.[/quote] 3 [quote]- The player list is kinda weird and I still don't understand how it works.[/quote]
4 The playerlist does not sort or update while the menu overlay is disabled and we have not yet fixed it to force a sort update when the overlay enables. The list is indeed limited because sending status updates from all 500 players to every other player would break the server during peak times. I'm unsure about what causes the orange users, I have seen them too, but those will be users which you cannot see rank data on, for whatever reason. 4 The playerlist does not sort or update while the menu overlay is disabled and we have not yet fixed it to force a sort update when the overlay enables. The list is indeed limited because sending status updates from all 500 players to every other player would break the server during peak times. I'm unsure about what causes the orange users, I have seen them too, but those will be users which you cannot see rank data on, for whatever reason.
5 \n 5 \n
6 [quote]- The party system -> matchmaking feels pretty borked.[/quote]The two second ban is a holdover/workaround for a bug with issuing bans to the wrong players. Have you erroneously received any longer bans? We're trying to collect as much information on remaining bugs as possible, as there are known to be a few around. There is a change in at the moment to fix some party bugs but we're waiting for some downtime to deploy it. 6 [quote]- The party system -> matchmaking feels pretty borked.[/quote]The two second ban is a holdover/workaround for a bug with issuing bans to the wrong players. Have you erroneously received any longer bans? We're trying to collect as much information on remaining bugs as possible, as there are known to be a few around. There is a change in at the moment to fix some party bugs but we're waiting for some downtime to deploy it.
7 \n 7 \n
8 [quote]- Matchmaking 1v1 balance feels off.[/quote]It is tough to tweak the rank disparity ranges. Do people want to play games or wait for a better game? Currently I think you need to be in the top 40-45 to play PRO_rANDY though. Singleplayer requirements for matchmaking are a bit worrying as they could suffer from technical difficulties. 8 [quote]- Matchmaking 1v1 balance feels off.[/quote]It is tough to tweak the rank disparity ranges. Do people want to play games or wait for a better game? Currently I think you need to be in the top 40-45 to play PRO_rANDY though. Singleplayer requirements for matchmaking are a bit worrying as they could suffer from technical difficulties.
9 \n 9 \n
10 [quote]- Map pool feels a bit small. 10 [quote]- Map pool feels a bit small.
11 - Map pool for team games?[/quote]We're taking suggestions on how to run the matchmaker pools. The 1v1 matchmaker saw a fair amount of use pre-release so we have a decent idea of what maps are in it and how it works. There are 1v1 maps that are not in the matchmaker and I figure I'll swap some out on occasion. The teams pool is less well thought out and there is a suggestion thread here: http://zero-k.info/Forum/Thread/25289 11 - Map pool for team games?[/quote]We're taking suggestions on how to run the matchmaker pools. The 1v1 matchmaker saw a fair amount of use pre-release so we have a decent idea of what maps are in it and how it works. There are 1v1 maps that are not in the matchmaker and I figure I'll swap some out on occasion. The teams pool is less well thought out and there is a suggestion thread here: http://zero-k.info/Forum/Thread/25289
12 \n 12 \n
13 [quote]- Is it possible to change unit hotkeys for constructors/labs?[/quote]Yes, this is a decent guide: https://www. youtube. com/watch?v=phRCmp5pMos There are more options than this though if you edit the config file manually. 13 [quote]- Is it possible to change unit hotkeys for constructors/labs?[/quote]Yes, this is a decent guide: https:
14 //www.youtube.com/watch?v=phRCmp5pMos
15 There are more options than this though if you edit the config file manually. Do not turn off simple mode to do so, as all the hotkeys should be in the hotkeys menu which is separate from the settings menu.
14 \n 16 \n
15 [quote]- Chill with the music volume. [/quote]The menu and the game have seperate levels. If you have a bug with the levels resetting can I see your config files? 17 [quote]- Chill with the music volume. [/quote]The menu and the game have seperate levels. If you have a bug with the levels resetting can I see your config files?