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Spy is getting a rather massive nurf

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13 years ago
Spy is getting a rather massive nurf

Revision: r2614


Smallish Infiltrator nerf (seems a bit too good):
  • Speed 2.707 -> 2.55
  • Cost 200 -> 280
  • Para Time 40s -> 35s
I don't doubt that this will still be good.


Revision: r2618

Slowed Venom 2.85 -> 2.7
Massive cloak cost increase for Infiltrator to bring it in line with Skuttle (It
should not have been that low):
  • Cost while static: 0.2 -> 4 (Skuttle 5)
  • Cost while moving: 1 -> 12 (Skuttle 15)
It even has the same multiplier, isn't that nice.

Personally, I feel should stay at 40s. I also think its damage needs to be increased right now it cannot even really one shot a Reaper. After its damage was reduced from 15,000 to 8,000 with the new emp system. I agree with increased cloaking cost.
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13 years ago
The increased cloak cost makes it likely you will only have one spy.
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13 years ago
because it have very small uncloak range
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13 years ago
Yea the para time could be reincreased. That was before the second nerf which I think will work quite a bit better for early game.

I think the damage it ok. It makes it significantly easier to emp damaged units.
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13 years ago
however, you need more to Stun a DDM. and less effective to counter real heavy unit like the -Bantha and Jugglenaut.
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13 years ago
I personally don't mind the massive nerf. The number of people who depend on commander + spy or spy + spam to kill a commander (Which is already an inconsistent mess as a unit) is rather silly. In the sixty or so games I've played or watched since coming back I've only seen the spy used to stun some other sort of combat unit twice.
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13 years ago
Its silly just for the spy have so small uncloaky range, Zero-K is designed as a "swarm-small-units crush heavy unit" game, imo., surround commander with small ones.
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13 years ago
I think the stunning time is OK - you don't should wait to kill this strong units or build a army before it is Ok again, but the reload time should be lower than the stun time ...

The unit KI should also move the Com ( or other heavy units ) with the spam around it - and not behind them !!!
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