Let's start off with my battle:
http://zero-k.info/Battles/Detail/95552I brought my Reaper and banisher in to enemy base, did some damage, no problem
Rafal[OK] decided to terraform the ground beneath ( not infront not behind, directly beneath) my unit, so far so good
notice, my unit DID NOT stop moving
the instance the ground was terraformed,my tank stuck and can no longer move. and helplessly fall into the sea pit and lay there to be kill and reclaim.
I am not angry that I lost the battle, I don't care if the terraform is buff, terra wall is fine (been used in almost every battle now), low metal cost is ok, faster terra form speed is acceptable. but drowning terran sensitive units is ridiculous.
imagine: dante charge you base, drown him, goli? drown him, reaper and banisher? drown them with ONE caretaker. you may even stuck the ship to land if you terraform the sea. you may stop ligh veh with your build power.
whoo hoo nice mechanic. boom you got a clay model game in place of an strategy game. NICE, real nice.
I am not against terraforming
I just think that at least a MOVING unit should not be stuck by terraforming. either with restriction over no terraforming under or near moving unit or slowed down the terraforming speed so that the unit have time to get out as long as they are moving.
Rafal[OK] believed that this mechanic is fun. But I believe that as a strategy game, Zero-K should be more focus on strategic than cheap trick like this.
I will take a break from Zero-K untill it is clear that the majorities of player decided to keep this mechanic OR if they reject, untill the dev has fixed it.
I will be looking forward to replies