This is essentially the same as clan stacking or playing with people you know. Coordination is a significant factor in squad success. The only means of defeating a coordinated squad with voice comms is to be equally coordinated. Mumble clan has been doing this for
months, albiet without using the commshare feature and having multiple top players coordinating in the same team.
There are significant downsides to squads that voice comms alleviate:
- Players can have overlapping perceived responsibility scopes ("move the dante out of the way to avoid incoming fire", "we should move the dante to kill x", "I want to fire dgun at this")
- Competing resource allocation goals ("let's make singu", "we need more dantes", "we need more screening units")
ADVENT uses commshare with designated responsibilities, flat-like command structure, a designated top level goal, and strong communication. Information is rapidly distributed and responses are typically swift. This is extremely coordinated over voice comms. All commshare (or squadding) does is enhance the coordination. The same can be achieved without it (and we've done it in the past).
Simply put: it isn't the squad that makes the person op. It is the coordination that makes it op.