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Revenant buff

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3 years ago
Exactly what it says on the title.
Why I think Revenant (850 metal) is bad compared to Nimbus (760 metal):

1) Revenants have lower range.
- Revenants get stunned by Faradays. A primary problem, one single faraday can stun a revenant in 3 or 4 shots and any old raider can come up and finish it off.
2) Costs more metal.
3) Can get attacked by raiders and riots while Nimbus can just come go around in fight move.
So please buff it.
+2 / -1
3 years ago
Revenants are basically bombers in gunship format, their mode of operation is very different from nimbuses.

That being said, the're really hard to use right, and might indeed be under-powered. They have to get very close, and don't have that much speed and health for what they do. Targets big enough to be worth sending revenants against will usually have enough other units around that the revenants are likely to suffer heavy damage and will struggle to make cost.
+0 / -0
have you tried a cloaker and some renevants? use holdfire, go in, instakill single high-value target, escape. renevant is meant to hit and run attack, repair and repeat and can easily make cost. it is like a flying tank.
+4 / -0
3 years ago
The thing about Nimbus is it moves and deals damage fairly slowly, giving time for the opponent to build some AA such as razors. They can also often just run their units away from it until they have the AA. Whereas revenants can rush in where there's no AA and clean up before the enemy can respond.
+2 / -0


3 years ago
I think Revenant is a bit niche and could be better, but it is a worryingly cheesy unit.
+1 / -0
Hobby Horse => AGGRIEVE


Would granting it some antisub properties be a buff? Most amphs these days surface to attack, so i somewhat doubt the claim that it means that it starts suddenly countering the totality of amph.

Flying into the range of a bunch of surfaced scallops and buoys generally sounds like a very bad idea already; meanwhile, the only combat amph that simply does not ever surface is the Duck and i'm not sure the Revenant would do much to those anyway.

(The other non-surfacing amph units are Conch, Lobster, and Djinn)

The antisub version of the weapon could also be tuned similarly to how Duck has different properties to torps and missiles - for example, Revenant in antisub mode could unleash ballistic depth charges rather than missiles. This would allow the interactions to be tuned further as needed.

An antisub-capable Revenant could be somewhat threatening to Seawolves i guess, but between Cutters and Zephyrs, if the ship AA complement can actually deal with anything, it's that.
+2 / -0

3 years ago
Give Revenant an antisub buff so it can get Amphs on the retreat and submarines that don't surface like Iris, Aspis, and Scylla.
+0 / -0
Striking things while the're underwater is not useless though. For starters you force the enemy to stop to defend themselves, and the delay between deciding to surface and actually being on the surface is not trivial.

And while revenant probably isn't the best choice against raiders, there are some high-value units that may occasionally be underwater or staying submerged on purpose. Fusions, commanders, Ultimatum, Scylla, Grizzly, etc.

I think I'd be nice if one gunship could shot underwater stuff, might as well be revenant, feels like it would make the most sense out of the lot (I think Krow bombs pierce water also, not sure).
+0 / -0
3 years ago
Revenant buff:
Make the missiles more accurate and make it anti-sub capable.
This seems appopriate for a 850 cost unit.
+0 / -0
DErankAdminmojjj How many revenants do you need for that kind of stunt.
+0 / -0

3 years ago
INrankTheWarning depends on target hp
+0 / -0
quote:
This seems appopriate for a 850 cost unit.

Taken at face value, this suggests that Minotaur should fly
+0 / -0
3 years ago
EErankAdminAnarchid Then remove the anti-sub part.
+0 / -0


3 years ago
The AI makes Revenant looks pretty good (with constant micro). Unit AI that makes the unit flee until it is 50% reloaded would go a long way.

+1 / -0

3 years ago
Those times I actually use revenant its for surprise attacks on infastructure or com, they're mini krows as far as I am concerned, but yeah I'd likely just stretch my way to krow. No krows d gun doesnt penetrate water.
+0 / -0
I wondered how enabling partial reload and firing incomplete stockpile would work for Revenant (with some other necessary tweaks of course), as it would work better with current AI. Now to get any decent use you need to micro the hell out of it and use it on hold fire as a must.

That being said its still pretty fun unit as a support. It's painfully slow though. I could deliver 2 memorable replays where it was very impactful.
+2 / -0