In competitive 1v1, it's incredibly rare to see Strike commander. I think jump has great escape/ambush potential, the drone/sturdiness of guardian is solid, and the engineer comm's surges are a real threat. Meanwhile, strike can move a tiny bit faster and has some regen - both qualities that mean very little if the commander gets slowed, swarmed, bursted or assassinated. The only use I can theorize for 1v1 is riot-protected missile launching attrition provider (until assaults show up laughing).
Before I add more laundry to
GoogleFrog's pile and suggest it gets a buff or a new feature, can any of the Teams players tell me about the usage it gets in the lobster pot? Is it viable there and not 1v1 just due to seperate pacing? Let me know.