quote: they are pretty strong but very easily countered by AA. |
My question is: are they balanced for this kind of interaction. In air their DPS is different than landed, due to "fly by".
quote: Ideally this could be automated, or designed away. |
Automated as in make them land at largest distance from target?
quote: That would be an inconsistency. And a widget would be created making the plane constantly land and liftoff to prevent this "fix". |
As soon as you start "landing procedure" you should stop firing. Not sure what is the inconsistency, there are other units that require a certain state to fire (ex: fencer whom fires only when stopped).
quote: since the Swift laser ground weapon creates no fun gameplay interactions |
I like that, if nothing else, air player can (slowly) kill raiders. But you need quite an overwhelming number of swifts to do that...
Edit:
quote: Or at least one of the worst offenders :P sorry. |
No need to be sorry, I think we better abuse/clarify behaviors/what to expect.