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PA style UI

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Since it's ZK there's probably a setting hidden in somewhere to already make it do this or a long forum post explaining why it does not do this but regardless, some users with wide monitors might appreciate killing the relatively low value selection window or even the minimap in favour of always having the construction tabs expanded, or perhaps switch between selection window and construction window as you probably only care about either building options or unit HPs at a given time
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That's honestly unlikely to currently be a thing, since pre-integral menu (and engine-side) it's all one big list with pages, but PR's welcome.

Granted, I personally prefer the current layout because I can just hotkey everything (though, judging by your mockup, that would still be possible, kinda like how Grey Goo does it) and I don't want the clutter, but as an option, again, PRs welcome. LuaUI/Widgets/gui_chili_integral_menu.lua is the best place to start, though there's a bunch of other config and included lua files that set up the menu.
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3 years ago
what an interesting idea
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3 years ago


I don't see it fitting on 1920x1080 with the current sizes. This isn't stopping anyone from modding the widget and playing around.
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3 years ago
I think the idea is for 2560x1080 or 3840x1080 displays, not 1920x1080 ones
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3 years ago
Selection window is pretty superfluous a lot of the time so sticking it into a tab might be acceptable



If not else, breaking some bones and going to 4x4 grids should fit
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I disagree on the selection windows superfluity, but I'm also thinking that stacking the build panels vertically rather than horizontally would be a much more efficient use of extended monitor space. Which incidentally is the route basically every other Spring game took.

Note that I still think it's overly cluttered either way, but I figure whoever develops this might as well take the approach that is more flexible for screen size.
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