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Overdrive payback chart

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2 years ago
Could someone please tell me how accurate/useful this chart is:

https://zero-k.info/mediawiki/index.php?title=Overdrive#/media/File:Wiki_OD_chart.png

The numbers that the game is showing me seem a bit different, and I really-really don't want to dig through the code to find the exact formula to use.

The idea is to recreate the chart as a table for better readability, but I want to make sure the numbers are not totally wrong.
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I have the original, I deep fried it in an attempt to make it's background color better fit with the wiki page. I'll send you it in an hour so you can think about it then.

Also an investment into overdrive is naturally hard to judge cause all newly built energy needs to a: overdrive mexes for metal and b: be used as a source of energy in construction projects. And adding/subtracting energy to the system will always change the efficiency of that system.
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That chart is correct (it's simply metal cost of given building divided by its +E multiplied by the ratio) but remember it assumes a spherical cow in vacuum.

Ingame payback ETA tooltip assumes all your overdrive is coming from a giant single mex that doesn't exist, which is pessimistic but given that your grid isn't always perfect, energy income can fluctuate etc it seems to be fairly accurate in practice.
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2 years ago
Ingame payback time doesn't quite use a single mex. I'm not entirely sure why it works. I remember writing the calculations for that tooltip as a stupid first pass and found that they lined up very well experimentally.
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2 years ago
Spherical cow in a vacuum is a good description of theoretical overdrive stuff. I posted an economy riddle some years back to flex your marks on overdrive. http://zero-k.info/Forum/Thread/27154

I know when practically considering building additional energy to a pre-existing overdrive grid, you need to multiply your expected payback time by 2 for some reason. Think about how in real world progressive tax brackets, new income does not get taxed at your effective tax rate, but it gets taxed at your highest income bracket. Every unit of energy you add decreases the efficiency of all the existing units of energy that you already have.
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quote:
Ingame payback time doesn't quite use a single mex.

Doesn't it? It's not any single mex that you actually have but rather a hypothetical ubermex though.
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2 years ago
I wrote that comment and named those variables. I haven't sat down and figured out whether the names make sense. At best you could say the equations are using a giant single mex that doesn't exist.
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2 years ago
Good. I added the words "giant" and "that doesn't exist" to my first response.
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2 years ago
Thanks for all the replies (and for the subtle humor, too). I've updated the page and hopefully didn't mess up any numbers.
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