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Game modes for dev boredom

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2 years ago
It seems unlikely that the mod developers are smart enough to make mods, but somehow not smart enough to have enough a million ideas for mods, but I'll just leave these here anyway

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Monster madness

- Every second, commanders spawn a basic chicken next to them
- You get 1 or 2 metal and energy every time one of your chickens does damage to an enemy unit or structure
- Buttons exist to upgrade chickens HP, attack, speed, spawn rate (costs metal+energy)

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Team chicken

- Each team automatically gets a chicken ally (spawns roost and has waves as normal)
- Buttons exist to upgrade chicken tech progress, wave frequency, queen stats (costs metal/energy)
- Roosts supply less resources to their team than in standard chicken mode
- Win by killing queen or other team

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Air drop

- In addition to or instead of mexes, there is randomly located wrecks of increasing value that drop out of sky, and must therefore be fought over

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3-team and 4 team Zero-Wars maps

- Waves targets random or alternating enemy team
+3 / -0

2 years ago
for the 3-4 team zero-wars could you do a like a king of the hill where there is a cross and everone is fighting for the middle and who ever has it for the longest wins? (idk how you would balance this but just an idea)
+3 / -0
2 years ago
Perhaps you could increase the resource bonus that currently exists for the middle a little to ensure a good fight.
+1 / -0


2 years ago
I think mini-mod ideas are useful. Keep them coming and someone might pick one up.
+3 / -0