Dirtbag cannot go to space, commanders deal a little less damage, and economy coordination is smoother. New music tracks by the player Superintendent are now available ingame in the track list under Settings/Audio. Conjurer cloak has the largest nerfs since its inception, core cloakbots have small nerfs, and the assault vehicles are tankier. Paladin is a little harder to manoeuvre and Krow has a lot more damage, but with Krow being niche for so long it is hard to say how the balance will shake out.
Balance
Dirtbag hits slightly less hard and can no longer create very steep terrain.
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Health 580 -> 560
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Damage reduced by 13%
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Dropped dirt now has a slope limit (5x normal terraform slope).
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In particular, maximum thin spike height ∞ -> 700 elmos.
Conjurer is easier to find when area cloaking.
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Movement speed reduced to 66% while area cloaking.
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Area cloak cost 8 -> 10
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Jamming and area cloak radius 184 -> 175
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Decloak radius while area cloaking 184 -> 220
Ronin has reduced survivability.
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Health 420 -> 400
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Turn rate reduced by 15%
Reaver is worse at dodging and shooting.
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Turn rate reduced by 10%
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Range 270 -> 265
Mason is slower to slow down Rover expansion.
Ravager is tankier and better at hitting mobiles.
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Health 1920 -> 2000
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Projectile velocity increased by 5.7%
Minotaur is also tankier and better at hitting mobiles.
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Health 6800 -> 7200
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Projectile velocity increased by 2%
Krow bombs are easier to target and its laser now demands respect.
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Manoeuvrability while bombing 25% reduction -> 25% increase
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Speed while bombing is still reduced by 25%
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Reduced cluster bomb spray angle by 6.6%
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Increased laser fire tolerance by 10%
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Laser range 383 -> 395
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Laser DPS increased by 19%
Paladin is less manoeuvrable.
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Speed 46.5 -> 43.5
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Turn rate reduced by 10%
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Torso turn rate reduced by 10%
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Head turn rate reduced by 20%
Commanders
Strike chassis gains a unique attribute at level 1.
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Added innate jamming with 175 radius (matches Conjurer)
Guardian loses the free battle drone as it is too powerful.
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Removed free battle drone on level 5.
Morph is slower but cheaper at higher levels.
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Morph costs 75/100/650/200/300/400/500... -> 50/100/650/200/250/300/350...
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Morph rate 10/15/20/25/30/30/30... -> 5/5/7.5/7.5/10/10/10...
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Basic weapon cost 5 -> 25
The most common weapons mostly have damage nerfs while Flamethrower has a buff.
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Beam Laser DPS reduced by 4%
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Light Particle Beam DPS reduced by 8%
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Disruptor Beam DPS reduced by 6%
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Riot Cannon reload time 1.63s -> 1.8s
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Riot Cannon range 300 -> 285
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Rocket Launcher projectile velocity reduced by 6%
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Rocket Launcher area of effect 96 -> 90
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Flamethrower DPS increased by 13.6%
Team Economy
Constructing your economy as a team is easier as shared projects now generate shared payback.
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Temporary payback for constructing mexes and energy is now proportional to the amount of resources spent on each structure, rather than only paying the owner.
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Mex payback increased 50% -> 80%.
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Energy payback increased 50% -> 60%.
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Energy maximum payback rate increased by 6%.
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Fixed a bug that caused the old mex payback to be closer to 35-40%.
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Fixed payback sent to AFK players simply disappearing.
Unit AI
Some units gain the Ronin Lotus-fighting AI and other units shoot less at hidden mexes.
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Added Lotus and running away on firing to Moderator and Scalpel.
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Ogre only shoots at nearby hidden mexes, not though at max range.
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Crab doesn't shoot at hidden mexes.
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Krow now skirmishes everything to avoid enemies walking under it.
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Tweak move clumping to be slightly more lenient for large units.
Music
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Added a work-in-progress alternate music track by Superintendent.
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It can be enabled ingame under "Settings/Audio/Track list".
Campaign
Zhurou (DRP) is a bit easier on Easy.
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Shifted Detriments later on Easy.
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Added an allied antinuke on Easy.
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Added a player Fusion on Easy and Normal (for some energy leeway).
Hibiliha (Funnelweb) is also a bit easier on Easy.
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Added Ultimatum temporary unlock.
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Hampered initial enemy income on Easy by removing backline mexes and the remaining Fusions.
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Thinned out initial enemy army on Easy.
Features
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Improved Pyro firing animation.
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Ctrl+Click formation move now obeys current maximum move speed.
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Merged unit spotter widget improvements from rollmops.
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Adv Geo blast radius shows while placing Geos.
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Tweak the antinuke range lines to be slightly thinner.
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Placing a morphable structure with Ctrl held now queues the morph after completion.
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Antinuke now gains one level per nuke interception.
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The stealth tag is now supported for modding.
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Right clicking on a unit in a factory now guards the factory. This avoids accidentally repairing rather than assisting. Queuing a command after guard cancels the guard, so the common use case is preserved.
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Self destructing a large portion of your stuff now blocks the command and prints a warning, rather than automatically resigns. Note that resign is bindable for those that want it.
Fixes
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Saved 10% or so of allocated Lua memory.
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Limited the commands created by large area attacks for performance reasons.
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Reduced the complexity of Dirtbag animation at high unit counts.
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Fixed overwriting existing guard commands with Shift sometimes not removing the command.
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Fixed Caretaker guard order dropping logic.
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Fixed rare build ETA crash for spectators.
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Fixed a crash for mods that try to set fractional stun times.
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Fixed some changes to the ingame menu for player based hosting (Skirmish and Steam Coop).
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Fixed a mixup in skirmish behaviour between 2D and 3D range.
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Fixed a value in the terraform raise/lower tooltip.