Considering the over-kill damage destroys reclaim of weaker units, would it be possible to separate that damage into stages or increase the amount of damage needed for over-kill to try to keep as much reclaim as possible?
It will not matter much in larger fights and battles due to quantity of units shooting at one another but if it had stages it would make smaller fights more lucrative for reclaim.
Like you have Picket vs Flea compared to Lotus vs Flea, Picket will over-kill the Flea to the point it doesn't even leave the "scrap" reclaim, while Lotus will 50/50 either leave the entire corpse or leave "scrap".
If it was separated into stages it would remove the over-kill mechanic of strong single hits, Picket for example would have to shoot the Flea and it's reclaim 3 times to destroy it, once to kill the Unit, twice to kill the corpse and thrice to kill the scrap.