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Hmm. That would only stop it leaving a wreck when it takes "massive damage" (which admittedly is most of the time). It also didn't have corpse set in its unitdef.
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Hmm. That would only stop it leaving a wreck when it takes "massive damage" (which admittedly is most of the time). It also didn't have corpse set in its unitdef.
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Fixed: https://github.com/ZeroK-RTS/Zero-K/commit/6a47659b1f77801a9db631ef4840541ebe57b26c
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Fixed: https://github.com/ZeroK-RTS/Zero-K/commit/6a47659b1f77801a9db631ef4840541ebe57b26c
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In practice this is a situational change. I expect most Puppy swarms to leave very little reclaim as it will be quickly absorbed by other Puppies. So swarms will effectively be a bit larger, but then drop some reclaim at the end if they are all killed. This could be a buff, but if so, then making Puppy more expensive to offset the cannibalism bonus seems fine.
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