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Lucifer: make its laser red.. and destroy land

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10 months ago
Lucifer feels kind of meh. It would be neat if it could be sexied up a bit with a laser that can dig. Also, its laser should 100% be red.
+1 / -0

10 months ago
I also find Lucifer not good enough. It's more expensive than a lance but most often much worse. Maybe give it the buff of Future Wars that once locked onto a target, it won't stop firing and increases its dps. Or something, as right now it's bad.
+0 / -0
10 months ago
more damage per shot on lucifer, and maybe longer beam period would be a good buff to lucifer, to cement its antistrider role.
I see it rarely built since cerb is so close in pricerange and is a generalist

maybe could be cheaper? lucifer arguably seems more easily counterable than a mobile lance xd
+3 / -0
10 months ago
Give it less HP but a permanent armored form, even when firing, such as crab has? So that repairing it is 3x or 4x more effective? Could be a nice damage sponge.
+1 / -0
10 months ago
I agree. It feels really underpowered compared to the others
+0 / -0

10 months ago
No, dont increase its survivability. Crab on a spike that is being repaired is enough of a pain in the ass. Make Lucifer kick ass but keep ways to kill it.
+2 / -0

10 months ago
I like the armoured form suggestion. Would be nice to have some kind of defence that doesn't insta-die to mass impaler. Furthermore, it would enrich gameplay by making it important to scout out and destroy the energy grid that supplies it. Besides an armoured form wouldn't be shooting, merely making itself a future potential threat that needs to be dealt with.
+0 / -0

10 months ago
Or otherwise make it shoot slower but with much more damage so that there's something to deal with the inevitable Paladin spam that occurs midgame. Make it a serious anti heavy.
+1 / -0

10 months ago
Yes, maybe make it so it beats a pala 1on1. But every static needs to die hard to mass impalers for game balance and dynamic reasons.
+1 / -0
10 months ago
maybe lucifer could cloak itself? still dies to impaler, but can get be preped as strider delete button?
+1 / -0
Well this is going to be long but here go anyways.


Lucifer mostly suffers from being a mediocre middle child between Desolator and Cerberus.

Desolator is a good defense upgrade from all the previous available options at 1600 metal price, just slightly under 4 times the price of Stinger or Gauss.
[Spoiler]
It's only real weakness is that it's a medium-range static defense and can't move. An expensive golden baby of Stinger and Stardust that does what they do in 1 pricey package.


Skipping over Lucifer into Cerberus we get the first 'artillery' tower, at just 2500 metal cost, just 300 more than Lucifer.
Bread of butter of "I want to hold this ground" and rules over every previous defense tower you got as a great upgrade to get as any in your little porcupine den.
[Spoiler]
It's main weakness is only 180 DPS, which requires just 4 shields to 'tank' that cost basically the same amount as Cerberus itself.

Now we come to the middle child Lucifer and comparison to it's predecessor and successor.
Precision anti-heavy turret from what it's description says with a heavy price tag for what it does.
[Spoiler]
It main weakness is that it's not excellent at anything really, whatever Lucifer can do you can get it done better by either Desolator, Cerberus if you want porc or Lance as a superior mobile version.

If you want more direct comparisons via metal efficency then:
[Spoiler]

Overall Lucifer just doesn't do anything particularly good that justifies building it instead of Desolator or Cerberus.
If you need frontline porc to hold the line then you get Desolator, cheaper so it comes up faster, more HP to tank the hits and same DPS.
If you need your porc to have more range than Desolator's 650 then instead of just 1200 range for 2200 metal Lucifer you get 1850 range for 2500 metal Cerberus, 650 range extra range over Lucifer for just 300 extra metal!
Sure you lose 220 DPS but at 50% more range than Lucifer you can just bully it from safety.
You might as well make 2x Lance for the price of 1 Lucifer, you get slightly worse stat performance but gain the priceless ability to move your anti-heavy weapon around.
Hell if there's an Impaler around with it's 1500 range the 1200 range Lucifer is at it's mercy, even the 1180 range Tremor can reliably damage Lucifer while outside it's range. For the 2200 metal price Lucifer is short ranged for the role it's supposed to do that Cerberus ends up being a straight upgrade.

There is also the issue of the counter porc sniping and how Missle Silo fits in that role with EOS missiles.
Desolator is the easiest to kill by sieging it, it has 10k HP but only has 650 range which lets a lot of things bully it cost effectively. But not EOS, it's 10k HP requires 3 EOS missiles which cost 1800 metal vs 1600 metal cost to build it.
Lucifer on the other hand has 6000 HP, which means it dies from just 2 EOS missiles that cost 1200 metal vs the 2200 metal cost to build a Lucifer.
Cerberus is similar with HP at 3750 which means it still dies in 2 EOS missiles that cost 1200 metal vs 2500 to build a Cerberus.
[b]- BUT -[/b]
Missile silo is the only "safe" way to kill a Cerberus due to it's 1850 range that outranges EVERYTHING that's not even heavier artillery or superweapon.
You can kill infinite amount of Lucifers with just 1 Impaler safely sitting outside it's range plucking away at 6k HP with it's 80 DPS. For Cerberus you either need shields covering you or cloak if you aren't going to use Silo or Super weapons.

Many ways to buff Lucifer to be better without it being too good:
Cut price to 2000
Buff range to 1500.
Make close down/open up work without energy grid.
Remove need for energy grid.
Buff damage - Either DPS or Burst.
Give it same sight range as it's weapon range. [Spoiler]
Increase HP.
HP regen while closed down.

Pick your poison, mix and match if it still under performs ect.



TLDR: SKIP LUCIFER - MAKE LANCE OR CERBERUS
+6 / -0
10 months ago
This post has been downvoted below -5 and collapsed, click here to expand

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**Only discuss provocative topics like politics or religion in #off-topic or the Asylum subforum.

+0 / -7

10 months ago
Would be cool if Lucifer had a personal shield.
+1 / -0
10 months ago
Nuh Uh. Just build some shield generators. adding a shield would make it too expensive
+0 / -0


10 months ago
Lucifer isn't that useful, but I'm not sure the game gets better if it is more useful. Zoning mobiles in such a large area seems quite powerful. And it is hard to imagine how tanky it would have to be to not die to Impaler or silo. I still see Lucifer used a bit. Perhaps it could get some sort of ability that encourages movement on a front rather than a standoff?
+4 / -0

DErankJxG
10 months ago
One thing I didnt see mentioned here was that Lucifers closing speed is a lot faster than Desos.
IIRC 5 vs 11 sec or so. That means it can SOMETIMES be closed fast enough to protect it.
Majo made good points, if I'd pick smth I'd go with a tad faster closing/opening time (3s?) and regeneration in armored form. Make it a hard-to-kill sniper turret, a bit like a bigger longer ranged gauss. Rewards micro.
+1 / -0

10 months ago
Lucifer is jobless and even the jobcenter is refusing it. What a sad existence.
+3 / -0
10 months ago
Scallop:exists
+0 / -0
10 months ago
scallop has lobster Q.Q
+1 / -0
10 months ago
What if Lucifer could have a bit of AOE, would that make it more useful? I'm thinking the ray of light bouncing off its main target into surrounding units (with half or less as much power after each bounce). Not a novel idea, but in ZK no other weapon can do that unless you play a mod.
+1 / -0
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