Loading...
  OR  Zero-K Name:    Password:   

Forum index  > News   >

Zero-K v1.11.10.0

5 posts, 1396 views
Post comment
Filter:    Player:  
sort


14 months ago
This is a hotfix release for an engine bug that could be used to place geos anywhere.

Modding


  • Units can now be tinted, rescaled and made glowing via customparams:
model_tint = "1.0  0.5  0.0" -- R G B
model_glow = "0.1  0.2  0.3  1.0" -- R G B A
model_rescale = 1.23,

  • Free units (0 metal and energy cost) no longer need to explicitly specify a non-zero buildtime.
  • Support some recently added engine interfaces, see `engine_compat.lua`. Note that ZK hasn't yet migrated.

Fixes


  • Fix an exploit to do with geo placement.
  • Fix the "Enable Force Fire Command" default state for Lobster.
  • Fix Dominatrix breaking when capturing very low completion nanoframes of very expensive units.
  • Fix awards for sharing and capture to consider nanoframes at their real value.
  • Fix a chat crash if using the "color labels the player colour" option.
  • Fix Onyx Cauldron using incorrect boxes in coop comp stomps.
  • Fix cloaked constructors revealing themselves by reclaiming if using the automated constructors widget.
  • Land units now eventually give up when ordered to move deep into an inaccessible place (such as a large sea).
+15 / -0
14 months ago
Thank you for fixing the crashing colors. I didn't know what was going on there when suddenly the console started crashing after an update, so had to implement a quick and dirty fix myself. Hopefully, that won't be needed anymore.

Unfortunately, still can't see the entire label for those buttons and can't tell which option is currently selected.

+0 / -0
14 months ago
ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: Se ha forzado la interrupción de una conexión existente por el host remoto.

whats hap?
+0 / -0


14 months ago
You already had an existing connection to the server, most likely.
+0 / -0
14 months ago
quote:
TcpTransport socket disconnected

As strange as it may sound, on my machine this was related to shadows being set too high. Taking the setting down a notch stopped disconnects. I tried other options, including network and GC, but it ended up being something as unlikely as that. HTH, YMMV.
+0 / -0