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Map idea

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13 months ago
I noticed that most of the time, if a unit steps too far into the opposing territory, he becomes dead weight.
What if maps had team coloration that signals where and how far in the enemy's territory they are? (Example: Lava/volcanic & sand/ocean contrast, rocky/minerals & moonsand/dust, city & rurals, etc)
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13 months ago
After a quick search, I noticed that this map exists: https://zero-k.info/Maps/Detail/62874
I would like to see it in team rotations... though I have not seen it enough yet.
Maybe players could help coordinate battles by outlining enemy & allied territory more, as a small morale boost! But that's not related to development. This thread is probably good for general discussion instead.

I would like to see more maps that utilize two colors, that stays the same!
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