Come to think of it, that sort of gameplay naturally happens in FFAs.
Sometimes, players in FFA don't engage any of their neighbors because starting a fight you don't instantly win is just asking to be invaded by another neighbor while your forces are depleted.
I don't know that any FFA went as far as 30 minutes without any aggression, but if you look at long FFAs, you'll see what kind of gameplay you'd get. It's not very interesting.
For FFAs specifically, it means as soon as someone is identified as a target, they get instantly crushed by an overwhelming force of the combined value of all the other participants. That's what it would feel like to be on the receiving end of a no fight for 30 minutes match. Whoever is best at macro will have such a commanding lead, the other would get immediately destroyed.