When dealing with any enemy, I like to have 1-3 units that are well-positioned enough to be hard to deal with. The problem is, this mindset has a hard time dealing with racketeers. But unlike racketeers, 1-3 units require the enemy to be cautious of my position and units. But unlike 1-3 units, racketeers force my guerilla squad to be forced into retreat.
It would be easier if there was some kind of unit that can help distract the racketeers, but they can just retarget or target every unit if the squad is large enough.
It would be easier if the racketeer's projectile was only fast enough to hit big targets, but no, it homes onto the small targets too.
It would be easier if racketeers couldn't make cost easily, but even if I have tons of units, they can disable my important units like riot, heavy artillery, or even aegis meant to deflect racketeers. And while your army sits in the back, racketeers always disable the right units. Not to say that the enemy can make aegis to protect racketeers from artillery.
Cloaking units is meaningless when racketeers hit targets too fast, unless you plan to uncloak one unit to bait racketeer shots.
I could monospam the same unit over and over again, but that risks the monospam from being too slow or too fragile to beat a... shieldball.
The only good thing I can say about racketeers is that they invalidate shieldballs of the opponent's team, and that will never stop me from smiling.
Clearly, what one needs to beat racketeers is advanced understanding of attrition. Can someone tell me a general strategy for dealing with racketeers?
An example game:
https://zero-k.info/Battles/Detail/1908297Note: We lost for more than one reason in that game, and I did a stupid by building a grizzly against the racketeers. I'm looking for tips on how to win that matchup.