Loading...
  OR  Zero-K Name:    Password:   

Remove Odin from Planetwars

7 posts, 241 views
Post comment
Filter:    Player:  
sort
As title says, seen almost every single planetwars game have some kind of odin rush on hq just easily killing it without an intensive investment in anti Odin defense. This is quite insanely flawed in planetwars since it reduces influence gain on planets overall and can be used as quite a toxic strat too since it can be used to screw over a winning team or just outright kill hq early in the game. Overall odin should be removed in pw or hq and other special buildings should be invulnerable or take waaay less damage from odin bomb.

Edit: Oh yeah there's also a ton of forum posts on planetwars replays complaining about this too.
+2 / -0


2 days ago
So far I have been enjoying Planet Wars.
I think metagame objectives like this can be kinda important.
Like not all games of Planet Wars games will be balanced. Going for secondary objectives when you think your opponents have overwhelming odds to win can be nice.
Like in this game, we rushed out so much AA to counter the Odin rush that the game almost became even from that:
Multiplayer B2401576 4 on TitanDuel 2.2
Like if you are forcing the favored/higher skilled players to try to defend secondary objectives, it makes the game more dynamic where it is more than just a binary win or loss.
However it seems a bit weird that you can gain influence even if you lose just doing an almost unstoppable Odin rush like in these games:
Multiplayer B2401636 4 on Eclipsed 0.9.8
Multiplayer B2401682 4 on Eclipsed 0.9.8

The best counter to a potential Odin rush is probably plopping air, scouting with a swift as fast as possible, and then send your coms back to spam out Raptors or Swifts before the enemy finishes their Odin.
However, plopping air in 2v2 is on most maps a big disadvantage and blind decision so I don't really like that as a counter.
+6 / -0


2 days ago
On one hand, I can't think of a stronger unit to rush out to destroy the HQ than Odin so removing it from Planet Wars might be good.
On the other hand, I think it is too hard to snipe the HQ with any other unit, so a higher skilled team can easily just defend a single 10000 HP objective too easily.

Maybe if there were like 3 important objectives on the map that were easier to snipe, it would give something for lower skilled players to snipe before they resign.
Maybe there are already enough important side objectives to snipe like in this games were there was a lot of buildings in the center to snipe, but I don't know how important they actually are to snipe yet.
The enemy just sniped the HQ with an Odin won the planet while still losing the game here:
Multiplayer B2401680 6 on Icy Crater v4
+4 / -0
Here is my idea: https://github.com/ZeroK-RTS/Zero-K/commit/b16354ad7a1907860d86f2cacad5ac4e590a8b4c
  • Add a second, smaller, HQ. Both need to be destroyed to get the bonus.
  • Make HQs cheaper so that nearby BP is enough to tank the Odin.

If you get Odin rushed the response is to put some BP around your second HQ so that it can survive when the Odin returns.

One shot snipes are unaffected. Frontal assaults will need to clear out nearby constructors if they don't have overwhelming firepower, which seems like a nice balance point. It is very easy to undo a failed attack (because repair is so quick), which can lead to a lack of sense of progress, but this is somewhat resolved by there being two HQs.
+5 / -0
2 days ago
Another thought could be an armor condition on HQ, like if no enemy unit is within 800 range. Range dependent makes Odin (or Silo or Impaler) severely nerfed against it but conventional armies that can even get in skimisher range will be unaffected.
+2 / -0

39 hours ago
Wait, did I miss something? Planetwars is going again ??
+1 / -0

37 hours ago
quote:
Wait, did I miss something? Planetwars is going again ??


Yes it was going on but right now is paused due to bugs and issues.
+1 / -0