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PlanetWars feedback 1st May 2026

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22 days ago
Did not find a specific thread, so here it is my feedback.

First, thanks for making this, I enjoyed this round and probably is an improvement to the last one I played (although it was long time ago so don't remember exactly the details)

I like the idea of attack charges to try to limit the activity of some players, but I disliked that having consecutive fights was quite hard or random (ok, I wanted to finish a book so I could wait, but otherwise it would have been a bit frustrating). How it went was: play 1 game (let's say 20-30 mins), then I can't attack (fine), but if there is nothing to defend (or too many defenders) I need to wait +15 minutes. Next round, similar, can't attack and maybe I get a defence (but not much I can do about that). At the end of 1h I get another attack charge, but there is no guarantee of game starting (plus, what if you have 2/3 on an attack - I did not get exactly what happens then, so I preferred to save my attack charge). This results in <50% play time - and it felt like this over the 4-5 ours I played. I am sure you can think of multiple ideas, I am just explaining how it felt.

It would be great to have some more fixed text to explain for attack that more can join (always on screen, to help new players) and all will play. And for defence when you can't defend because your faction is attacking (you can't see that in the interface) and how the selection of players is done (by PW elo?...). Also it would be good to show whom is defending from you faction and what ranking they have (to help asses if you should join or not).

It is nice to have the hall of fame of first 10 players, but is there a full list ? (similar to full ladders for normal ladders). And some notes would help (is the attack points practically the number of times you attacked? how do you get a planet btw? I got one by being in a battle but not sure why it was "mine" and not of the others).

Not sure if this was faction related (I was Hegemony) but there was no clear way to share info (you can vote someone for something, but I would have expected some messages saying "next focus is X-Y-Z". Probably this could be made by channel message, still, people were joining and were like "hey, what is the target".

The informational message at game start was really usefull to get what is the stuff about buildings.
+5 / -0
I think that the starter message could use some slightly better formatting like spaces between paragraphs. Whenever I looked at the block of text, it looked rather intimidating. Still the information there was useful, as it informed me how much influence the enemy already has on the planet and how much influence would be gained if he won.

What I think would be nice too, would be to show a pie chart of current influence on the planet, and to show in real time the impact both sides have on how much the influence would change.



I think that could be more readable at a glance.

Other things that could be useful:
* A notification that your CC is being attacked? Maybe another alarm sound like for the commander.

* Once A CC gets destroyed, a large text could appear on middle of the screen, said text would quickly zoom into the info panel that shows all structures on the map. I understand that it could get a bit obnoxious so maybe there could be an option for that


* A tutorial mission for newbies to PW? Explaining all of this to first time players in chat, or worse, in game might take a moment.

* Would Galaxy Map be possible to view in game?

* Allow military leaders to ban or promote planets as targets (major orders). I assume that diplomacy already removes them from target pool but I think factions internally should also be able to steer their players more easily.

* In regards to above point. Some way of showing who is present in the attack, at least for the attackers, could be nice, same for the defenders.

* Some better way to display current topic for the factions. Basically a better way to coordinate players.

* Medals that could be given to players by command members? I think it would be pretty good for RP purposes. Maybe awarded people could also be displayed in that PW's hall of fame.


All that aside. I had fun in the current iteration, same as the previous one. I still wish that there could be some meta resources that could help the ongoing battles, maybe. I suppose that in the end it would reward a faction with the best ongoing eco, but that might not be a bad thing in the first place. It could maybe extend a helping hand to struggling newbies. Or could make a decisive play happen earlier in high rank matches.
+4 / -0
21 days ago
One idea
What if players are placed by their faction's leadership in certain positions on the map and that in order for them to move from a planet to the next they would have to use a "move charge" so that as a result each faction will send their strongest players in critical positions where they will fight the other factions' strongest and weaker will be matched by weaker except of course if by some strategic inversion a squad of purples will be sent at an unexpected location to catch the enemy off-guard etc.

I really cant tell if something like this is possible due to the fact that there are 3 factions and i can easily imagine it degenerating into a self-eating snake kind of loop where everyone attacks the others' weak points constantly.
There's also a problem when a planet is protected by a specific set of players that it will remain unprotected whenever they go offline but that could be countered by giving each player a radius of action rather than a single point...

Anyway I think that a change of that nature would open up a lot of strategic capabilities.
+0 / -0
My feedback on planet wars, mind that I'm not an expert or what, just a player, I'm just sharing my thoughts, it's very likely that i myself don't have a solution for my issues. And if i appear in planet wars that's fundamentally just to play ZK, not planet wars.

First for context of myself, I've kind of stopped playing the game myself, I'm a team games guy and don't like 1v1 so much, but the balance in this game actually discourages people to play good as you'll just get worse teammate and better enemy(as opposed to both better teammate and better enemy), and if you think about it a top player should actually just have about the same win rate as a lob anyway... In other words, skill feel more like a burden, then skill.(communist makes this worse)

The above leads to my first point, the planet wars generating games that is irrelevant to elo, which makes having good skill actually something good again.
I mostly think of this in the way of a battlefield: A glaive is still going to have its use in a late game, when two armies fight, both gets damaged.

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About lower skilled players, i definitely don't want a system that balances out different skilled players to effectively similar influence(aka something like the elo system the normal ZK uses). But i also don't like the current state at all, right now lower skilled players joining is mostly just a burden. Think about this, a Blitz vs a Blitz + a glaive: obviously the extra glaive is going to win that fight, but what happens in a purple vs a purple + a bronze? Yea, one purple gets 50% of the eco, the other gets 100%. This problem gets worsen more as equal com exist.

Another thing is, there is still a player capacity, every bronze joining is a purple or blue not joining, even if a bronze attacks a rather irrelevant planet that no one is really contesting, it still allows the purples to recharge. the best way to play would just be to only send in highest skilled ones.

My point is as above, having bronze players is literally a negative.(technically it's not true because if they really are negative the worst situation is to just not have them play, but everyone is just here to play games, so it's only technically)

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I also don't like the fact that it runs 48hours with no play limit, i don't want to have stuff being able to change drastically just cause I'm sleeping, nor do i want to spend my entire weekend on it.

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I think the losing side should get something out of it even if they lose, but the current system is not good enough, i don't really like that you have to "snipe buildings", i would rather the system to encourage simply trying to win the game, and it gives you reward *depending on how well you have done*, instead of a "kill this or nothing". A more simple way to explain is, when two army fights, both gets damaged, especially if the battle was close.


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In conclusion, my biggest issue is with low skilled players being a negative.
My suggestion: Basically make it more like a real battlefield.
Separating income, but I'm not sure if that's a good idea as the main ZK have always been this way.
Secondly, removing player capacity and turning off equal coms also helps.
I personally support stalling, that is another normal and valid way to make use of worse players, but the win condition needs to change. I don't like the stalling in the current version.

I think it's pretty confusing that the game is mixed in real time and turn based, and it probably complexes stuff.(as in a game going for 30 min is going to effect the next round)
My idea is to either add a limit that each player can play, for example 10 times a week, which makes this a long project(make it more turn based), or set a limit of time when it runs(make it more real time).
I think this might also helps some other problems i mentions above.

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mind you that its possible i will not join further discussion, just like i said im not an expert and im not pretending to be one, nor do i have a solution for everything.
there is probably some stuff that i forgot to write down..
well i do notice i only gave criticism, but i appreciate what devs are trying rn :)

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One thing i forgot to add: it was extremly weird for me that there is so many buildings on the map that only a few commanders is supposed to defend, it makes much more sense if both side actually have an army. Maybe it doesnt have to be complicated, for example everyone gets the same set of units when the game starts, or maybe it can be decided by what factory the player decided to pop
+2 / -0

20 days ago
FRrankmalric I wanted to answer your questions in case you haven’t found the answers yet. Who knows what tweaks will be in the future, but here is how the current version works.

- If you don’t meet the minimum required for an attack (2/3 for example) there are a couple of scenarios. Only 2 people queued for attack for entire faction across entire faction? = Attack cancelled. Fail to meet minimum, but there is a 3rd players queued alone on another planet? 3rd player is dragged into yours to make complete attack. Multiple incomplete attacks? =Game will seek to create as many viable match minimums as possible across the selected planets.

-Yes, there are complete planet wars ladders. Navigate to detailed Zero-K ladders and change the rating at the top from casual to planet wars.

-Maybe it was an underutilized feature, but faction members with the strategist role can change the stated goals. It shows up on the faction homepage (secret to nonmembers) and it is the first message displayed in the faction chat when you log on in nightwatch blue text style.
+0 / -0

20 days ago
FRrankmalric Oh the attack points are given 2 per win and 1 for loss, e.g. win 10 + lose 10 = 30 points.The planet governors are given out somewhat at random, but preference is given to the top player of the match winning control if they don’t already have a planet.
+0 / -0
19 days ago
USrankwildemind: thanks for taking the time to answer, some things I found, but as in some of your answers, not 100% sure what happens (ex: less players for an attack). Ideally you would see this in realtime with a message like "Currently you will be dragged in battle X" OR "No sufficient players, you will not loose your attack point".

quote:
-Yes, there are complete planet wars ladders. Navigate to detailed Zero-K ladders and change the rating at the top from casual to planet wars.
Not per faction as far as I have seen. Considering the focus per faction of planet wars, it would be nice to have this per faction. Ofc such a feature is as useless as PW elo, as I don't think there are enough balanced battles to be correct, but we can do things just for fun (imagine someone being higher than a purple at least for a couple of battles)...

quote:
it is the first message displayed in the faction chat when you log on in nightwatch blue text style.
Missed this one, I think I joined at a chatty moment, so I was focusing on the active discussion, plus not sure it would resend a message if that changes (to keep people up to date). Don't remember seeing such a message.
+0 / -0