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PlanetWars feedback 1st May 2026

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9 hours ago
Did not find a specific thread, so here it is my feedback.

First, thanks for making this, I enjoyed this round and probably is an improvement to the last one I played (although it was long time ago so don't remember exactly the details)

I like the idea of attack charges to try to limit the activity of some players, but I disliked that having consecutive fights was quite hard or random (ok, I wanted to finish a book so I could wait, but otherwise it would have been a bit frustrating). How it went was: play 1 game (let's say 20-30 mins), then I can't attack (fine), but if there is nothing to defend (or too many defenders) I need to wait +15 minutes. Next round, similar, can't attack and maybe I get a defence (but not much I can do about that). At the end of 1h I get another attack charge, but there is no guarantee of game starting (plus, what if you have 2/3 on an attack - I did not get exactly what happens then, so I preferred to save my attack charge). This results in <50% play time - and it felt like this over the 4-5 ours I played. I am sure you can think of multiple ideas, I am just explaining how it felt.

It would be great to have some more fixed text to explain for attack that more can join (always on screen, to help new players) and all will play. And for defence when you can't defend because your faction is attacking (you can't see that in the interface) and how the selection of players is done (by PW elo?...). Also it would be good to show whom is defending from you faction and what ranking they have (to help asses if you should join or not).

It is nice to have the hall of fame of first 10 players, but is there a full list ? (similar to full ladders for normal ladders). And some notes would help (is the attack points practically the number of times you attacked? how do you get a planet btw? I got one by being in a battle but not sure why it was "mine" and not of the others).

Not sure if this was faction related (I was Hegemony) but there was no clear way to share info (you can vote someone for something, but I would have expected some messages saying "next focus is X-Y-Z". Probably this could be made by channel message, still, people were joining and were like "hey, what is the target".

The informational message at game start was really usefull to get what is the stuff about buildings.
+4 / -0
I think that the starter message could use some slightly better formatting like spaces between paragraphs. Whenever I looked at the block of text, it looked rather intimidating. Still the information there was useful, as it informed me how much influence the enemy already has on the planet and how much influence would be gained if he won.

What I think would be nice too, would be to show a pie chart of current influence on the planet, and to show in real time the impact both sides have on how much the influence would change.



I think that could be more readable at a glance.

Other things that could be useful:
* A notification that your CC is being attacked? Maybe another alarm sound like for the commander.

* Once A CC gets destroyed, a large text could appear on middle of the screen, said text would quickly zoom into the info panel that shows all structures on the map. I understand that it could get a bit obnoxious so maybe there could be an option for that


* A tutorial mission for newbies to PW? Explaining all of this to first time players in chat, or worse, in game might take a moment.

* Would Galaxy Map be possible to view in game?

* Allow military leaders to ban or promote planets as targets (major orders). I assume that diplomacy already removes them from target pool but I think factions internally should also be able to steer their players more easily.

* In regards to above point. Some way of showing who is present in the attack, at least for the attackers, could be nice, same for the defenders.

* Some better way to display current topic for the factions. Basically a better way to coordinate players.

* Medals that could be given to players by command members? I think it would be pretty good for RP purposes. Maybe awarded people could also be displayed in that PW's hall of fame.


All that aside. I had fun in the current iteration, same as the previous one. I still wish that there could be some meta resources that could help the ongoing battles, maybe. I suppose that in the end it would reward a faction with the best ongoing eco, but that might not be a bad thing in the first place. It could maybe extend a helping hand to struggling newbies. Or could make a decisive play happen earlier in high rank matches.
+2 / -0
4 hours ago
One idea
What if players are placed by their faction's leadership in certain positions on the map and that in order for them to move from a planet to the next they would have to use a "move charge" so that as a result each faction will send their strongest players in critical positions where they will fight the other factions' strongest and weaker will be matched by weaker except of course if by some strategic inversion a squad of purples will be sent at an unexpected location to catch the enemy off-guard etc.

I really cant tell if something like this is possible due to the fact that there are 3 factions and i can easily imagine it degenerating into a self-eating snake kind of loop where everyone attacks the others' weak points constantly.
There's also a problem when a planet is protected by a specific set of players that it will remain unprotected whenever they go offline but that could be countered by giving each player a radius of action rather than a single point...

Anyway I think that a change of that nature would open up a lot of strategic capabilities.
+0 / -0