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tanks nerf\rework

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4 hours ago
Right now, tanks dominate every game mode with a repetitive, low-effort playstyle. Whether it's in 1v1 lobbies or large team setups like STAW and TAW, players just abuse the 30% autoretreat and straight-push everything. The minotaur isn't even the biggest issue here the real problem is the blitz. It simply does too many things at once, flexing as an assault unit, a raider, and an anti-heavy tool. This versatility lets it push into riots and skirmishers with zero value lost. Tanks need a rework that shifts them away from passive gameplay and forces higher skill expression, rather than just making them weaker.
+0 / -0
The passive gameplay is the weakness.

I'd put tanks slightly below average as a factory, and both Blitz and Minotaur below average as units. Often a team will have a lead of several thousand army value, but crumple under pressure anyway because too much of that army is Minotaurs. Blitz, on the other hand, can do well for themselves by setting up hit-and-runs and using their stuns to escape repercussions; however, this is skill intensive if you want it to justify Blitzes' hefty price tag, and using autoretreat is just asking for it to punish you by dropping a stunlock.

The Tank Foundry isn't so bad as a factory to demand buffs. But I'd oppose any attempt to nerf Blitz or Minotaur in particular.
+0 / -0