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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.14.8.0
Engine version: 2025.06.21
Battle ID: 2483112
Started: 4 hours ago
Duration: 42 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 55%

AUrankStuey72727
RUrankdoctorche
GBrankmacrodemon
ILrankyuvyuv
Team 2
Chance of victory: 45%

USrankSodbuster
IErankiwantusername
AUrankimperialfist
USrankChonkyPeanut

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3 hours ago
There was a bug, I encounter now and then in games. Not regulary.

When building in factory, I always use "repeat" and building constantly units. Depending on what happends I add in between the build order a new unit via "alt".

But in some games the shortcut doesn't work, like in this game. This results in me cancelling the complete build order, just to be able to build 1-2 other units out of scope. This kills everything.
+0 / -0

2 hours ago
Skill issue.

At 2:59, an ogre rolls off your factory, and a new ogre nanoframe appears. At 3:00 you queue an ettin at the end of factory queue. The factory is not on repeat queue.

Your factory assist caretaker is on a tree reclaim order. Your one active welder in base is building a lot of wind turbines. Your frontline commander has 20 buildpower and is the only high priority constructor you have. You have 19.4 m/s income.

When the gunship raid comes by, your front commander builds out a razor, using 100% of your income there. After that is completed, your buildpower is split once again between your factory(10 m/a) and 15m/s welders building razors behind your factory (one razor with blocked firing line due to wind turbine). The razor has high priority. The 2nd backline razor after completing the first is also high priority. This is why your production stalls and nothing is rolling off your factory. You cancel the ogre at 260 metal sunk into it, allowing you to spend more metal on the 2nd backline razor. ChonkyPeanut is an insufferable toxic teammate.

You could have gone about that better. Commander and 2 llt live against 4 Locust, you could even just build out 2 more llt to the forest, it's a fine enough position. You could use priority system better, that frontline commander halts all your backline production, maybe it shouldn't even build llt at the moment. Your factory caretaker should be queued a repair order around the factory, the tree reclaim isn't doing anything good, the factory should be more closely managed, the welders in the backline should group up faster and you should decide on razor or ettin, and put whichever on high priority (I would prefere high priority ettin much earlier than the razor got planted and high prioritie'd)

I think you fat-fingered the alt key, and that's why it got appended to the end of queue. Do you click the build menu portrait or use hotkeys? You can easily clear the entire factory queue with CTRL+S instead of right clicking each individual build order.
+0 / -0
109 minutes ago
This wasn't a question about performance, out of question this was awful.

Still this doesn't help me with having the shortcut randomly not working. Also I haven't had this issue in the past. It's maybe since 2-3 month.

I use build menu portrait. I just use hotkeys in build orders. Space for adding buildings in the queue and alt for adding units in the queue. AFAIK those are given shortcuts. I haven't had changed any ZK settings.


+0 / -0