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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.14.8.0
Engine version: 2025.06.21
Battle ID: 2489698
Started: 19 hours ago
Duration: 17 minutes
Players: 14
Bots: False
Mission: False
Rating: Casual
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69 minutes ago
I made a few mistakes this game. Two major ones cost me a tempo, however- I went for a blind juggle to counter a hill crab I think after seeing a single hermit, and while I agree with the idea of holding a strongpoint, the gap I'm holding is actually quite easy to defend due to the awkwardness of the lava lake. A stronger play would have been to hold the next gap south (which at this time is also basically undefended). Jumps, especially with how I play them here, were also not a good choice given my intended plan.

This is very much a case of "don't expect your opponent to cooperate in the creation of your dream engagement."

Fundamentally I'm just not taking an AO appropriate to my rank.

Also a note to myself not to discuss planning with HappyGoLucky.

Other mistakes:

* Let the top mex float for too long
* Didn't manage scouts well, wasn't fully aware of what I was up against.
* When juggle failed to kill wilde I should have disengaged immediately.

Overall I spent most of this game tangling with a silver while also having an allied bronze in the same lane. This probably contributed heavily to defeat.

Alternative plan with same location:
Keep the stinger and stardust, send units to bottom lane to kill spiders.

Alternative plan with same factory:
Push mid, utilize iris snitch to clear SB and jacks to wedge the position open. Hold north position with threat of collapse from the side.
+0 / -0