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Suggestion: New Loading screan?

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10 years ago


some information which may prevent such an abuse of caretakers.... (here 20m income)
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10 years ago
Some things like that could be good. It may also help if there are some screens that say something along the lines of "yelling at teammates does not make them play better", xonotic has some like that.
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Skasi
I think the buildpower resource-bar should be enabled by default. It shows how much % of buildpower is being used. If I have 100bp, all of them assist a unit, but I only have the income to support 10bp, then the bar is only 10% full and 90% empty.

By the way, I keep saying this, but if anybody didn't hear it yet:
When spectating a big teamgame, let the game run for a few minutes then press CTRL+A to see the total used/available buildpower of all players. You might notice that it's always somewhere around 2/3. I just think that's funny and really interesting.
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10 years ago
invisible nano beams/spray seem to be common problem, at least threads such as
http://zero-k.info/Forum/Thread/4158 come up often.
Now a new player will not even notice he is missing something...

Without nanospray it is very hard to see if cons/nanos are active or how much they are being used.
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10 years ago
A loading screen explaining that building requires metal, energy and buildpower in same proportions would definitely help in my eyes.
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There's already a loadscreen giving a brief overview of metal and energy, though it doesn't really explain how it relates to build power. I could add on a line or 2 from the economy guide about how buildpower relates to them.

something like:
"Build Power is the ability of your constructors to build locally at a fixed rate.
In order to build anything, you need all three resources in equal quantities (an exact 1-1-1 ratio)."

Although, too much text on one screen and newbs won't bother reading all of it. Perhaps it merits it's own screen.
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10 years ago
TheMooselsLoose you could use such a picture as i posted here for the new loading screen
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10 years ago
i could make a better one if needed
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10 years ago
The one you posted, DErankCane, has some issues:
- visible ugly map edge
- no antialiasing
- no shadows
- no nano effects
- low resolution
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10 years ago
There was also an error in one of the load screen messages, but I can't remember which.
Some explanation that wasn't valid anymore. Or that wasn't valid to begin with.
Is there an index of loadscreens i can check?
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10 years ago
https://code.google.com/p/zero-k/source/browse/trunk#trunk%2Fmods%2Fzk%2Fbitmaps%2Floadpictures
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Not quite as serious as I thought I remembered, fire.png has a line that says "lethal for structures and hoards of weaker units"
that should probably say "hordes of weaker units"
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10 years ago
They are useful on larger structures because of the passthough damage, they can quickly destroy windmills/mexes in eco raids, and can run between structures they've already set on fire without taking damage.

Also see the Effective Vs. table in SpecificUnitGuides on the wiki: http://code.google.com/p/zero-k/wiki/SpecificUnitGuides#Pyro
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10 years ago
I only quoted the part that needed changing. Because it's a typo. I didn't leave out buildings because I thought it wasn't effective, i left it out because that part of the sentence is fine.
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10 years ago
Oh, I didn't realize you were trying to point out a typo, I'll fix that soon, thanks.
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