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Title: EXPERIENCED only
Host: CZrankPlatinum
Game version: Zero-K v1.1.3.6
Engine version: 91.0
Battle ID: 178014
Started: 10 years ago
Duration: 6 minutes
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 59.7%

FRrank[Kf3in]C21
ESrankElTorero
PRrankScrangos
Team 2
Chance of victory: 40.3%

CArankneedforsleep
GBrankKyubey
CZrankangrypig

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Page of 2 (22 records)
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10 years ago
I invented the comswitch!
+1 / -0

10 years ago
I like your way of trolling as in playing smart. That com/newton bait was clever.
+0 / -0
epic xD
but it's nothing new, it was invented and used much time ago :P
But earlier you could boost your transport and do it much faster. After we stopped playing with boost people stopped using this tactic.
+0 / -0


10 years ago
It would be nice if the definition of trolling around here matched that of the rest of the world. For some reason 'trolling' now means doing anything interesting.
+0 / -0
10 years ago
It has got quite bad. It seems to have gotten even worse since what is known as the troll community started playing more. Now even digging a reaper into a hole qualifies for trolling.
+0 / -0

10 years ago
"Real" malicious trolls are quiet rare within ZK actually.

Most people have a picture in their head of how ZK should be played, if you don't play according to that style you are "trolling" here ;-)

Now, question is, is exploiting side-effects of the engine mechanics that are obviously unintended in ZK's game play trolling? Or is just everything allowed.
+1 / -0
Double newtons is standard tactic in icy run map(perfect against licho)...nothing special invented.
+0 / -0


10 years ago
How do you know if something is obviously unintended?
+0 / -0

10 years ago
quote:
Double newtons is standard tactic in icy run map(perfect against licho)...nothing special invented.


intresting. do you have a replay?
+0 / -0


10 years ago
Unintended ones were fleas being unkillable inside colvols of mexes, and other units in colvols of some factories. Those are bugs and they get fixed.

Newtons as antiair is pretty intentional i think (or considerent "benevolent" side effect), otherwise it would have been abolished.
+0 / -0
quote:
Most people have a picture in their head of how ZK should be played, if you don't play according to that style you are "trolling" here ;-)


this.
+0 / -0
Unintended side effects include things like:
-Fleas inside collision volume
-Flying aircrafts off the map to avoid AA
-Using manual fire on puppies to make them jump
-Using nanoframes (often with the repeat function) to catch incoming projectiles

etc

When i first saw terraform used to lock tanks i thought that was bad as well. But i got used to that now and realize that was part of it's design. (I still don't like it though)
+0 / -0


10 years ago
quote:
-Using manual fire on puppies to make them jump

that costs hitpoints for the puppies, you can only do so many jumps.
+0 / -0

10 years ago
of course, but the question is. Was puppy intended to do that when it's weapon was designed?
+0 / -0

10 years ago
Oh, another one, are shadows supposed to be able to bomb other aircrafts?!!!

This baffles me.
+0 / -0


10 years ago
quote:
Oh, another one, are shadows supposed to be able to bomb other aircrafts?!!!

I think that's quite intentional as per "everything that can physically hit another, should be able to at least try" paradigm, violations of which (antiair and underwater) i despise and try to abolish.
+2 / -0


10 years ago
on the other hand, it makes planes even stronger against gunshits as bombers can down blackdawns pretty easily
+0 / -0


10 years ago
quote:
-Fleas inside collision volume
-Flying aircrafts off the map to avoid AA
-Using manual fire on puppies to make them jump
-Using nanoframes (often with the repeat function) to catch incoming projectiles

The first one is the only gamebreaking thing here. I have not seen any effective use of the next two things. Feel free to use the last three items on this list because if they were really broken they would be fixed. We're not going to go around enforcing rules about these mechanics because they are slippery to define and are too minor to be worth the effort. So from your point of view they are intentional.

Bombers hitting aircraft is definitely intentional, you're disadvantaging yourself if you don't use it. The paradigm Anarchid cites has some effect but also do you want to manually aim your bombers at the ground to hit a Krow? This could be done manually and probably rather well so the AI may as well do it for you.
+0 / -0

10 years ago
You didnt saw them effective googlefrog....do you remember that impulse capacitor that made my athena go in space and remain there, and thus i was building units and things without anny chances of som1 to kill it.Dont worry il find other bugs similar to this :D.
+0 / -0


10 years ago
When I say something isn't effective (or even isn't broken) I'm not talking about previous versions which had a different version of whatever I'm talking about. Sure, broken things have been too effective but in those cases the broken thing has been fixed.
+0 / -0
Page of 2 (22 records)