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Reform the Experienced Only room

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11 years ago
I am sure everyone agrees that Zero-K is best played without having to carry teammates wasting metal by building Annihilators in their base. I also think that most people like small teams, about 2v2-5v5, better than 1v1. This is a good example of one such great game. Currently, the only reliable way to get a good small teams game without having at least one teammate who is nothing but a waste of metal is the experienced only room. Some people who do not just waste the team's metal do not have the required 1600 elo to play in the experienced only room though.

I propose that the experienced only room uses a more reliable method of player selection. I think that level and elo should both be used. I have seen very few people over level 50 that do very little to help the team. I was thinking something like:

If the player is higher than level 50 he/she/it can play in the experienced only room.

If the player has more than 1600 elo he/she/it can play in the experienced only room.

If the player is under level 50 but has more than 1600 elo he/she/it can play in the experienced only room.

If the player is over level 50 but has less than 1600 elo he/she/it can play in the experienced only room.

Something else I was thinking is that people that could not play there but think they should be able to can apply for a tag that allows them to play regardless of elo/level/whatever.

I think that this could let more people play without having to instruct, compensate for, or rage at teammates who are not pulling their weight.
+3 / -0
This is a good suggestion. However, I'd suggest changing it a bit so that the level 50 people with 1050 elo are still locked out, and the level 5-10 people with 1700 elo from only playing against other new people still have to learn a but more. Maybe

(elo - 1000) * (1/10)level >= 2000

meaning a level 50 1400 elo player can play, a level 25 1800 elo player can play, and a level 75 1227 elo player can play.
+0 / -0
Ahh wait I see. You are one such player. :P

I can see why you'd want this.
+3 / -1
11 years ago
current elo limit is fine
but springie not autospeccing nubs on start is not fine
+7 / -0
11 years ago
quote:
Ahh wait I see. You are one such player. :P

I can see why you'd want this.

I don't think that there are many people that have just under 1600 elo (1550 in my case) so I think that this may, in fact, be unnecessary.

quote:
Something else I was thinking is that people that could not play there but think they should be able to can apply for a tag that allows them to play regardless of elo/level/whatever.

I think that this would be more appropriate for the amount of people it would be for.
+0 / -0
Skasi
11 years ago
I think I suggested lowering the limit to 1500 before, but also said I wouldn't know if that was good. How about giving it a try?

Level is bad to use. It's just completely irrelevant.
+0 / -0
11 years ago
if only i saved the like to the 1v5 games with 1400-1600 players i had a while back
+0 / -1
Saktoth: I actually have a high enough elo to play in the current experienced room (with a bunch of extra).

Yeah, either level should be the only thing used, or not at all. There are a few low-elo mid/high-level people that often cause the most annoyance to the better players that would make the elo things useless if level was used, and a some good low-level players. Level DOES show experience, but elo is a better indicator.

(Yes, I've changed my mind)
+0 / -0


11 years ago
1600 is the limit, please no lower. IRL it should be 1700
+0 / -0
11 years ago
quote:
people that could not play there but think they should be able to can apply for a tag that allows them to play regardless of elo/level/whatever.

Can we at least have this? There are a few capable low elo/level players that would benefit from it.
+0 / -0
Skasi
I think the small teams room should be used more often. It's just perfect for what you want, GBrankTheSponge. It puts the more casual/newer half in one room, and the more competitive/experienced half in another. Finally it works with any number of players and any levels of elo just fine!

We should promote the small teams room more. Whenever people play in the experienced room, they should move to small teams instead! In smaller teams low elo players are less of a "problem", because there are less players and teaching one newbie is easier than teaching 3+ in these popular 10v10 games with everyone spamming markers everywhere. Plus, people learn more.
+1 / -0

11 years ago
bait players with something to play smaller team games or something? maybe make unlocks enabled if you play some % of you games on small teams ond disable them when not?
+0 / -0
Skasi
11 years ago
Small games already give more xp. That's because single players have a higher impact. Maybe that should be made more obvious for new players?
+0 / -0


11 years ago
Only reform Platinum needs is autospec.
+2 / -0
Firepluk
Make Titanium room with 2000+ elmos :D
And GODS only with 2500+
+2 / -0
quote:
And GODS only with 2500+


i strongly think you mean *GODDEs*
+2 / -0
11 years ago
@[TROLL]sfireman Let's see how long you can stand playing properly and keeping your high Elo value ;-)
+0 / -0
11 years ago
i lasted like 2 days before i got bored
+0 / -0
11 years ago
quote:
bait players with something to play smaller team games or something?
For me it would not need bait.
I play for the fun not for awards...

Just that there is no oppurnity to play small games.
And do not say "ask players or join empty 'small' room", I tried for years and does not work:
In zK the last game on small games host is "3 days ago" so to me seems it is not used much and idling there would have been pointless.

Sure, sometimes there is small (2v2/3v3) games on the normal hosts.
But like that I could only ever play one game. Second game is already large game because so many players flooded it.
If the rooms were at least sensibly limited, one could play game after game and waiting would be worth it.
Wait and chat so long just for one decent game...?
Even in "small games room" you can suddendly end up with 10 players:
http://zero-k.info/Battles/Detail/187904
+0 / -0
11 years ago
I managed to get about 7 small, highly skilled games out of the teams room about 3-4 days ago. They even had that all too rare element to them... teamwork. I agree with knorke that the room sizes should be capped lower. It would significantly reduce lag issues and not enough games issues if the teams room was capped at 12-16 players. Everyone is always complaining about 10v10, so just leaving the teams room as it is now (11v11) is like setting a fox to guard the chickens.
+0 / -0
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