I have a new idea how to solve this for more efficient fusions :)
--- Changes to avoid wind/solar chains and let wind take more space / more chain explode ---
If any wind generator has others next to it, it should get a disadvantage - I think about 5%
=> 4 wind next to it means: -20% output
The solar should be 50% more expensive ( 100 metal ) and change the output to 125% ( 2.5 ) + faster closing.
A advanced solar should cost 300 metal and makes 8 energy and a visible small wall around it.
* Area damage should be calculated as to be a bit more far from it
* Damage from ground units should be nerfed by it's additional ground armor around itself.
* I think we can safely reduce the damage by 10%
Wind and solar chains are less efficient now - exspecially if we give them a lower radius to connect the grids less efficient.
--- Changes to let ppls use pylons more than now ---
Energy pylons should be connected to the "global grid".
High energy weapons like DoomsdayMachine, Annihilator and Bemoth should additionally need
* 10% of it's build costs at grid capacity
* Storage in range of a pylon ( to add 500 capacity each )
* one Pylon connected
* Substract capacity from grid ( you will need a part of the second storage for Bertha or 2 bemoths )
Add units witch need energy to fire:
* BigBertha
* fire faster if they have more power connected ( overdrive like mexes - up to 200% )
* Annihilators should get a laser pulse like Starlight after half the time it attacks.#
* * summary of damage to a single target should remain the same.