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Unit Immunity

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10 years ago
I was thinking to give specific units some immunity against things that defines them. Its just a simple suggestion. Example:

Tick- immune to stun

Outlaw- immune to slow dmg

Infiltrator- immune to stun

Panther- immune to stun dmg

Pyro- immune to fire(kind of weird to see a breathing unit that throws fire to die because of fire)

Gnats- immune to stun dmg

Firewalker- immune to fire ? will it work?

Moderator- immune to slow dmg
+0 / -2
10 years ago
Imagine jumps vs jumps when pyro's (and firewalkers) are immune to fire. Pretty silly, right? Pyro's are already less affected by fire iirc, but immunity is too much. Panthers would be too good vs cloakies if ticks wouldn't stun them. A venom would be useless if you get gnat-rushed. Ticks already have a delay in stun damage so they don't stun eachother when you self-d them at the same time, making them unstoppable by venoms is just not necessary. And you can go on and on....
I see the rationale behind your idea, but it would mess up the balance in certain situations.
+0 / -0


10 years ago
I think Pyros and Kodiachi currently cannot be set on fire.
+1 / -0

10 years ago
I was thinking about the pyro vs pyro thing :d. Kind of weird...
+0 / -0
10 years ago
tick immune to stun might be interesting
i don't see any point in the other ones though
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Skasi
10 years ago
Pls no. Forever! Why! YOU!! CA's goals included getting rid of such special rules. It's time to finally cleanse ZK.
+4 / -0
True, ticks will be interesting if they have stun immune. But so does outlaw to slow dmg, moderator to slow dmg and infiltrator to stun. Same for gnats imo.

I dont think venoms will work well in this case and there is a small chance to work well for pyro in case it gets fire immunity.

Anny other suggestions?
+0 / -0
10 years ago
i demand normal explosion damage immune roaches!
+7 / -0


10 years ago
I demand commander invulnerability to any type of weapon except dirtbag explosion.
+3 / -0
10 years ago
I demand...
Meh, whatever
+0 / -0
10 years ago
Imminuty in general no but since Pyros and all the lightning gunners kill themself maybe just for those but no what happen if u go pyro vs pyro ?
Friendly Fire Immunity would be better.
+0 / -0
quote:
Friendly Fire Immunity would be better.

Already there for Outlaw. Outlaw never hurts his homies.
+0 / -0
FIrankFFC
10 years ago
Does pyro hit friendlies?
+0 / -0

10 years ago
yes. also pyro hits his own (allied) kind too.
+0 / -0
10 years ago
quote:
Does pyro hit friendlies?

yes, and that makes it turn into useless burning emo suicide units when packed
+3 / -0
10 years ago
I find Pyros to be one of the most annoying units to use because they keep friendly firing each other and my other units. I think I once lost over 5 mexes to my own Pyros dancing around them.
+2 / -0
10 years ago
Yes like those outlaws .
pyros and lightning tanks should stop fire when friendlys around or be immun like outlaws.
+0 / -0


10 years ago
quote:
pyros and lightning tanks should stop fire when friendlys around

You mean they should only ever be used in groups of 1?
+1 / -0
10 years ago
I think just straight up removing the friendly fire of the Pyros to any team unit would be better.
+0 / -0
Skasi
10 years ago
No, pls, no. Friendly fire is part of the game. It's important. If you're having trouble controlling Pyros then you need to get better. That's you who has to change, not the game.
+1 / -0
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