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BAR selection

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10 years ago
Adopt this please! :)
+0 / -0


10 years ago
Ooh sexy!

The creepy-looking guy in the bottom right corner has got to go, though.
+1 / -0
10 years ago
BAR has some really nice graphics features that ZK could do to... liberate... but I think there are some licensing issues there.
+0 / -0
10 years ago
Huh, which game is it?
+0 / -0
10 years ago
What is that BAR game and why am I fapping to those selections?
+0 / -0


10 years ago
Balanced Annihilation: Reloaded. It's a total graphical and UI overhaul that Beherith has been doing mostly privately, and has already requested that all other spring devs don't use his code and graphics until BAR is released, so that it can be the best looking Spring game.
+3 / -0
10 years ago
That particular selection widget code isn't actually in BAR yet, kind of. It's the same one as is in ZK with some modifications by me. Then floris took it and did that with it but it hasn't been committed yet. It is amazing though.

I'm actually the one doing most the UI, and as far as I know its only the models, LOS, bloom, and differed lighting he wants to withhold. Most other widgets are community stuff.

+3 / -0

10 years ago
This work is impressive, especially the lighting effect on ground created by the plasma shells.
+0 / -0

10 years ago
I just love how he brought back the random pulsing and other idle animations of OTA into Spring. So much of that stuff was just completely unsupported by the Spring engine.
+0 / -0
10 years ago
those selection bubbles, they are like these boobs

Hypnotic!
+2 / -0


10 years ago
USrankFunk: You mean that's just modified ZK selection shapes? Because if so, that might as well be committed ASAP, since the current selection shapes widget doesn't work in the latest engine. I've been looking into it a bit, but if this is a working and improved version it might as well be used instead. Of course, now I feel I need to work out a similar improvement to the outline/blurryhalo selection widget.
+0 / -0
10 years ago
It is. I've no idea about how much he's changed though, since he's just working on it locally. You'd have to PM Floris for the details.
+0 / -0


10 years ago
His may not work with the latest engine too because ours work with 96.0 and he may not be developing with the later version. Also the problem is hardware specific and he may not have that hardware.

As for licensing all lua has to be GPL compatible, the engine devs actually called Beherith up on this once.
+1 / -0