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Title: 1v1: All welcome!
Host: CZrankElerium1
Game version: Zero-K v1.2.7.1
Engine version: 91.0
Started: 9 years ago
Duration: 15 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 54.1%

GBrankPRO_eXist
Team 2
Chance of victory: 45.9%

GBrankTheSponge
Spectators
EErank[ISP]Lauri
DErankexploit

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9 years ago
eXist thought jumpjets were bugged in this battle.
+0 / -0


9 years ago
Casted on YouTube.
+4 / -0


9 years ago
He will have to say how because I cannot see it.
+0 / -0
9 years ago
It sounded weird when you switched from he to they halfway through the game then used both inconsistently. Good cast other than that!
+0 / -0


9 years ago
I realize that, but I need to get in the habit of using "they". It wouldn't be the first time that I've been casting a game where some of the players are female, so I don't want to assume they are male.
+0 / -0
9 years ago
Yeah I could be wrong, but in this battle and a previous one when I tried to jump to the max jump range, the bots would walk half the distance before actually jumping. It happened with the pyro that went to scout the bottom right of the map and was killed by the LLT. Also the moderators didn't always seem to attack at the max range, but that could be due to the new turn rate not being as high as I thought. Think this happened when my first 2 or 3 moderators went to attack the LLTs near Sponges commander. But either way, well fought :)
+0 / -0

9 years ago
jump refuse occurs sometimes when some objet blocs the elipse-like virtual jump track. happens all the time to me when skuttling. requiredz micro. is this the case here?
+0 / -0
9 years ago
Hmm not sure, I found I also had the problem with these dirtbags at the start of this game agaisnt RyMarq, but its hard to see from the replay. However I distinctly remember trying to jump to his southern max from next to the LLT and instead the dirtbag(s) had the idea to walk a bit first. http://zero-k.info/Battles/Detail/27330
+0 / -0


9 years ago
Give an exact time and place where it fails in this replay.
+0 / -0
9 years ago
In this replay, it was at 8:17 where I told my pyro to jump away from the LLT in the bottom right of the map, however it walked most of the distance resulting in its death :( Didn't notice this problem on any shorter range jumps, only ones at max range,
+0 / -0
You gave it a jump order that was out of range. It then died to an LLT after only walking about 150 elmos towards the jump target. At no point was the target in range.

+1 / -0
9 years ago
Ah okay, thought it was in range when it was given the order, hence its funky walk :D Thanks for clearing it up!
+0 / -0