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Cooper_Hill_TNM02-V1 Supported

By Quanto
Rating:

Cooper Hill, Official Tournament Map by Quanto
Size: 8 x 6

PLAY ON THIS MAP


Downloads: 16534
Manual downloads:
https://springfiles.springrts.com/files/maps/cooper_hill_tnm02-v1.sd7


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Skasi
10 years ago
One of the most ugliest map ever.
+0 / -0
10 years ago
it's a good 1v1 map
+0 / -1


10 years ago
it's good 8v8 map
+0 / -0
10 years ago
Good low team map. Metal does start to get thin with more than 4 players although, so Reclaiming is at a premium.
+0 / -0
8 years ago
The only viable strategy on this map is skirmisher push or spam defenders on the hill. And I have to agree with skasi, its the ugliest map I have ever seen.
+0 / -0

8 years ago
Defenders get constantly and easily beaten by a single assault unit.
+0 / -0
You want to walk a single zeus up that hill against 10 defenders and whatever units are there?
+0 / -0
Yes, the assault with the highest dps/hp (and thus least hp for cost) still takes about 2x the metal in defenders to get taken out in 1 salvo of 3 missiles. Now imagine a jack or a thug... I mean, imagine the attacker using a brain.
+0 / -0
8 years ago
You can not build a jack or thug when your factory is being destroyed by rockos and whatever else the "defender" has.
+0 / -0

8 years ago
"If you lost, you can't build units, so you lose".

I'm amazed by your logic.
+0 / -0


4 years ago
The new trees are nice.


Matchmaker time?
+0 / -0


4 years ago
Engine trees finally got an upgrade?
+0 / -0


Tree experiencing a gravitational ano(r)maly

Also I still don't think this map should be featured. We have nicer mid-rush-maps like Living Lands.
+1 / -0


4 years ago
The trees are gameside. Living lands feels artificial and has dead areas.
+1 / -0


36 days ago
Download fails at the moment.
+2 / -0
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