Loading...
  OR  Zero-K Name:    Password:   
Back to List

ShevaV2 Supported

By BasiC
Rating:

16x16 FFA map by BasiC
Size: 16 x 16

PLAY ON THIS MAP


Downloads: 6571
Manual downloads:
http://zero-k.info/content/maps/ShevaV2.sd7
https://zero-k.info/content/maps/ShevaV2.sd7


Preview
Filter:    Player:  
sort

12 years ago
Designed for 6-man FFA but works pretty well for team games. I recommend NE v SW as gameplay across the other corners tends to be lane-pushy.
+0 / -0
12 years ago
Featured let's see how it plays
+0 / -0

12 years ago
Seriously? Six-man FFA? That's the intent of this map? It would be absurdly asymmetric in that usage.
+0 / -0
12 years ago
Hovers and amphibs seem good in the center water. Deep and large enough for battleship even.
+0 / -0
Skasi
12 years ago
I think east vs west is much better than corners. The middle, diagonal bridge is so much more interesting when this map is split h/v instead of corners.

The best thing about !split is that games can remain like this or quickly turn into corners (both, nw vs se and sw vs ne) - that event-driven, very nice dynamic is what makes this map good.
+0 / -0
12 years ago
Try playing it as corners it works well. The sea makes it very easy to send troops around the porc.
+0 / -0
Skasi
zomg map so imba, southeast has much more high ground for windgenfarmz! PANIC! D:

also remove fog pls, thx
+0 / -0


5 years ago
Featured.
+0 / -0
4 years ago
This map almost killed pot
+0 / -0


4 years ago
Hm, unfeatured.
+2 / -0


4 years ago
this map is not bon
+0 / -0
Back to List