Planet Axiom
Industrial Revolution v1
|
Team size: | 3 vs 3 |
Governor: | Nobody No Clan |
Capabilities: | ship movement , +0.3 (0.3%) influence spread , +40 influence gain defense , +40 bomber defense , +300 , -330 , +0.5 , +0.5 ships/turn , blocks enemy warp |
100 (100%) |
Installed
ACTIVE owned by Nobody
Power Generator Unit
Produces energy each turn
Produces energy each turn
Cost: | 100 |
Upkeep: | 0 |
Turns to activate: | 2 |
- energy production +50
ACTIVE owned by Nobody
Planetary Geothermal Tap
Produces energy per turn
Produces energy per turn
Cost: | 625 |
Upkeep: | 0 |
Turns to activate: | 6 |
- energy production +250
ACTIVE owned by Nobody
Energy priority: Normal
Energy priority: Normal
Bomber Factory
Manufactures bombers each turn. Increases deployment capacity by 3.
Manufactures bombers each turn. Increases deployment capacity by 3.
Cost: | 500 |
Upkeep: | 180 |
Turns to activate: | 8 |
- produces +0.5 bombers
ACTIVE owned by Nobody
Energy priority: Low
Energy priority: Low
Dropship Factory
Manufactures dropships. Increases deployment capacity by 3.
Manufactures dropships. Increases deployment capacity by 3.
Cost: | 400 |
Upkeep: | 150 |
Turns to activate: | 8 |
- dropship production +0.5
ACTIVE owned by Nobody
Wormhole Generator
Links planet to neighbours - spreads influence per turn; hardened against bomber attack
Links planet to neighbours - spreads influence per turn; hardened against bomber attack
Cost: | 150 |
Upkeep: | 0 |
Turns to activate: | 3 |
- allows ship movement to connected planets
- spreads 0.3 influence to nearby planets each turn
ACTIVE owned by Nobody
Faction HQ
The seat of government, capture an opposing HQ to win
The seat of government, capture an opposing HQ to win
Cost: | 1000 |
Upkeep: | 0 |
Turns to activate: | 1 |
- blocks enemy warp drives
- bomber defense +40
- reduce battle influence gain -40