Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-k ultimate guide

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/4/2019 4:08:47 PMCArankGalamesh before revert after revert
Before After
1 It's not just that balance will affect units moving forward. It's that who is this guide intended for? 1 It's not just that balance will affect units moving forward. It's that who is this guide intended for?
2 \n 2 \n
3 I don't know what kind of guide (in the form of a single video?) can be useful for both noobs and pros. When we say noobs, are we even talking about people that are new to Zero-K but know other RTS games or people who have not played RTS games before? Because even that right there is a huge gap. 3 I don't know what kind of guide (in the form of a single video?) can be useful for both noobs and pros. When we say noobs, are we even talking about people that are new to Zero-K but know other RTS games or people who have not played RTS games before? Because even that right there is a huge gap.
4 \n 4 \n
5 For one you'd have to explain things like how to select units and give simple orders like move, stop, patrol, attack, build, repair. . . while for the other you'd just need to mention that they exist and how they're different from other games ( especially with the smart behaviors most units have by default when using attack move) . 5 For one you'd have to explain things like how to select units and give simple orders like move, stop, patrol, attack, build, repair. . . while for the others you'd just need to mention that they exist and how they're different from other games ( especially with the smart behaviors most units have by default when using attack move) .
6 \n 6 \n
7 "Pros" who are good at other RTS and want to learn Zero-K don't need to be told much beyond resources work this way, build power works this way, here are the basic unit archetypes and here are the various factories and what kind of terrain they are expected to work well in. Now let's open that can of worms and start talking about matchups and openings. Queue endless content. 7 "Pros" who are good at other RTS and want to learn Zero-K don't need to be told much beyond resources work this way, build power works this way, here are the basic unit archetypes and here are the various factories and what kind of terrain they are expected to work well in. Now let's open that can of worms and start talking about matchups and openings. Queue endless content.