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spectacular precision with newtons

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Date Editor Before After
6/23/2021 1:05:17 AMCArankGalamesh before revert after revert
6/23/2021 12:46:37 AMCArankGalamesh before revert after revert
6/23/2021 12:44:55 AMCArankGalamesh before revert after revert
6/23/2021 12:40:56 AMCArankGalamesh before revert after revert
6/22/2021 11:39:59 PMCArankGalamesh before revert after revert
Before After
1 @Bonke 1 @Bonke
2 \n 2 \n
3 [q] what if charons on patrol would auto pick up enemy jacks [/q] 3 [q] what if charons on patrol would auto pick up enemy jacks [/q]
4 \n 4 \n
5 Can you not do that already? If you set a ferry route where the pickup zone is a sunken fusion, wouldn't anything that can carry attempt to pick up whatever lands on the fusion? 5 Can you not do that already? If you set a ferry route where the pickup zone is a sunken fusion, wouldn't anything that can carry attempt to pick up whatever lands on the fusion?
6 \n 6 \n
7 EDIT: Or does ferry route only account for frienly units? 7 EDIT: Or does ferry route only account for frienly units?
8 \n 8 \n
9 EDIT2: 9 EDIT2:
10 \n 10 \n
11 I'm making this far more complicated then it needs to be. For some reason I can't make ferry routes work at the moment, even for my own units. Ohwell. 11 I'm making this far more complicated than it needs to be. For some reason I can't make ferry routes work at the moment, even for my own units. Ohwell.
12 \n 12 \n
13 \n 13 \n
14 What you can do is have a handful of charons move over singu/fusion/anti... once they're there, set them on repeat command and order them to pick up by click and drag to define a range that covers the building you want to protect. 14 What you can do is have a handful of charons move over singu/fusion/anti... once they're there, set them on repeat command and order them to pick up by click and drag to define a range that covers the building you want to protect.
15 \n 15 \n
16 Since the charons have 1 order only, pick up, when a jack lands it will get picked up and the charon will hover over the building. At that point llts or any other non splash tower can dispose of the jack. While I was testing I found that jacks can kill charons that try to pick them up. I'm not sure what the target priority is, especially depending on if the launcher player manually controls the jacks or if they just make them jump on target and forget about them. If I were you I'd use the heavy transport instead, just to make sure the jack doesn't first dispose of the transport trying to abduct it. 16 Since the charons have 1 order only, pick up, when a jack lands it will get picked up and the charon will hover over the building. At that point llts or any other non splash tower can dispose of the jack. While I was testing I found that jacks can kill charons that try to pick them up. I'm not sure what the target priority is, especially depending on if the launcher player manually controls the jacks or if they just make them jump on target and forget about them. If I were you I'd use the heavy transport instead, just to make sure the jack doesn't first dispose of the transport trying to abduct it.
17 \n 17 \n
18 Here's a demo: @B1140869 18 Here's a demo: @B1140869