1 |
Firstly
regarding
[i]"Less
whining,
more
coding
from
you
guys
please?"[/i]
-
I
won't
stop
pointing
out
things
that
I
believe
to
be
issues,
a.
k.
a
"whining".
I
also
don't
know
how
to
code,
but
a
full
10
years
since
making
my
ZK
account
I
have
managed
to
sneak
under
the
radar
and
so
far
have
not
been
punished
for
it.
I
had
not
realised
this
was
meant
to
precluded
me
from
being
welcome
in
the
ZK
community,
though
you
are
the
first
to
make
me
aware
of
this
being
the
yard
stick
by
which
I
should
measure
my
value.
|
1 |
Firstly
regarding
[i]"Less
whining,
more
coding
from
you
guys
please?"[/i]
-
I
won't
stop
pointing
out
things
that
I
believe
to
be
issues,
a.
k.
a
"whining".
I
also
don't
know
how
to
code,
but
a
full
10
years
since
making
my
ZK
account
I
have
managed
to
sneak
under
the
radar
and
so
far
have
not
been
punished
for
it.
I
had
not
realised
this
was
meant
to
preclude
me
from
being
welcome
in
the
ZK
community,
though
you
are
the
first
to
make
me
aware
of
this
being
the
yard
stick
by
which
I
should
measure
my
value.
|
2 |
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2 |
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3 |
Regarding literally every other RTS - I don't know them all so I will cherry pick. One I know very well is Starcraft 2, outside of S. Korea, maybe the biggest RTS there is. You may or may not be aware there is an AI that beats humans in SC2 easily, without cheating - DeepMind. I have no doubt this is easily possible for Zero-K too.
|
3 |
Regarding literally every other RTS - I don't know them all so I will cherry pick. One I know very well is Starcraft 2, outside of S. Korea, maybe the biggest RTS there is. You may or may not be aware there is an AI that beats humans in SC2 easily, without cheating - DeepMind. I have no doubt this is easily possible for Zero-K too.
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4 |
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4 |
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5 |
[spoiler]If you would like to see DeepMind in action, here's a link! https://www.youtube.com/watch?v=cUTMhmVh1qs[/spoiler]
|
5 |
[spoiler]If you would like to see DeepMind in action, here's a link! https://www.youtube.com/watch?v=cUTMhmVh1qs[/spoiler]
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6 |
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6 |
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7 |
Then why has DeepMind not won all SC2 tournaments since it's reveal? Why are there still some humans out there able to still be a "pro" at SC2 with their weak, feeble, human restrictions? Simple, DeepMind is not allowed to compete in the same tournaments. It's because people don't want to watch an AI competing against other AIs. It's why the Robot Olympics does not have the same popularity as the human variant.
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7 |
Then why has DeepMind not won all SC2 tournaments since it's reveal? Why are there still some humans out there able to still be a "pro" at SC2 with their weak, feeble, human restrictions? Simple, DeepMind is not allowed to compete in the same tournaments. It's because people don't want to watch an AI competing against other AIs. It's why the Robot Olympics does not have the same popularity as the human variant.
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8 |
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9 |
The two competitions are not merged into one because they would be competing on an uneven playing field. If people want to make widgets that change the fairness and balance of the game, great. But don't bring it into the human arena, where your opponent is looking for a fair game against another human, they could have chosen to play against an AI but they didn't. Keep that shit separate.
|
9 |
The two competitions are not merged into one because they would be competing on an uneven playing field. If people want to make widgets that change the fairness and balance of the game, great. But don't bring it into the human arena, where your opponent is looking for a fair game against another human, they could have chosen to play against an AI but they didn't. Keep that shit separate.
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10 |
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10 |
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11 |
On to this particular case:
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11 |
On to this particular case:
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12 |
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12 |
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13 |
This is not a widget that improves the game. If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. This is not some magical limitation that the devs could not overcome. It was a game design choice with the intended result being a fair, balanced and enjoyable game for those playing.
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13 |
This is not a widget that improves the game. If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. This is not some magical limitation that the devs could not overcome. It was a game design choice with the intended result being a fair, balanced and enjoyable game for those playing.
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14 |
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14 |
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15 |
Altering the unit in such a way so they are just plain better than they are meant to be is not some amazing feat to be applauded, it is done by someone who wants to have an advantage that others do not. If someone made a balance suggestion, "I think badgers should fire all the time, none stop, no down time, no penalty for moving", I highly doubt it would be implemented without some rebalances in other ways, and it [i]certainly[/i] would not be given to only [i]some[/i] players.
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15 |
Altering the unit in such a way so they are just plain better than they are meant to be is not some amazing feat to be applauded, it is done by someone who wants to have an advantage that others do not. If someone made a balance suggestion, "I think badgers should fire all the time, none stop, no down time, no penalty for moving", I highly doubt it would be implemented without some rebalances in other ways, and it [i]certainly[/i] would not be given to only [i]some[/i] players.
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