Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B1183408 2 on Crubick Plains v1.2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/25/2021 9:34:43 PMGBrankPRO_rANDY before revert after revert
Before After
1 Firstly regarding [i]"Less whining, more coding from you guys please?"[/i] - I won't stop pointing out things that I believe to be issues, a. k. a "whining". I also don't know how to code, but a full 10 years since making my ZK account I have managed to sneak under the radar and so far have not been punished for it. I had not realised this was meant to precluded me from being welcome in the ZK community, though you are the first to make me aware of this being the yard stick by which I should measure my value. 1 Firstly regarding [i]"Less whining, more coding from you guys please?"[/i] - I won't stop pointing out things that I believe to be issues, a. k. a "whining". I also don't know how to code, but a full 10 years since making my ZK account I have managed to sneak under the radar and so far have not been punished for it. I had not realised this was meant to preclude me from being welcome in the ZK community, though you are the first to make me aware of this being the yard stick by which I should measure my value.
2 \n 2 \n
3 Regarding literally every other RTS - I don't know them all so I will cherry pick. One I know very well is Starcraft 2, outside of S. Korea, maybe the biggest RTS there is. You may or may not be aware there is an AI that beats humans in SC2 easily, without cheating - DeepMind. I have no doubt this is easily possible for Zero-K too. 3 Regarding literally every other RTS - I don't know them all so I will cherry pick. One I know very well is Starcraft 2, outside of S. Korea, maybe the biggest RTS there is. You may or may not be aware there is an AI that beats humans in SC2 easily, without cheating - DeepMind. I have no doubt this is easily possible for Zero-K too.
4 \n 4 \n
5 [spoiler]If you would like to see DeepMind in action, here's a link! https://www.youtube.com/watch?v=cUTMhmVh1qs[/spoiler] 5 [spoiler]If you would like to see DeepMind in action, here's a link! https://www.youtube.com/watch?v=cUTMhmVh1qs[/spoiler]
6 \n 6 \n
7 Then why has DeepMind not won all SC2 tournaments since it's reveal? Why are there still some humans out there able to still be a "pro" at SC2 with their weak, feeble, human restrictions? Simple, DeepMind is not allowed to compete in the same tournaments. It's because people don't want to watch an AI competing against other AIs. It's why the Robot Olympics does not have the same popularity as the human variant. 7 Then why has DeepMind not won all SC2 tournaments since it's reveal? Why are there still some humans out there able to still be a "pro" at SC2 with their weak, feeble, human restrictions? Simple, DeepMind is not allowed to compete in the same tournaments. It's because people don't want to watch an AI competing against other AIs. It's why the Robot Olympics does not have the same popularity as the human variant.
8 \n 8 \n
9 The two competitions are not merged into one because they would be competing on an uneven playing field. If people want to make widgets that change the fairness and balance of the game, great. But don't bring it into the human arena, where your opponent is looking for a fair game against another human, they could have chosen to play against an AI but they didn't. Keep that shit separate. 9 The two competitions are not merged into one because they would be competing on an uneven playing field. If people want to make widgets that change the fairness and balance of the game, great. But don't bring it into the human arena, where your opponent is looking for a fair game against another human, they could have chosen to play against an AI but they didn't. Keep that shit separate.
10 \n 10 \n
11 On to this particular case: 11 On to this particular case:
12 \n 12 \n
13 This is not a widget that improves the game. If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. This is not some magical limitation that the devs could not overcome. It was a game design choice with the intended result being a fair, balanced and enjoyable game for those playing. 13 This is not a widget that improves the game. If the powers that be (GoogleFrog) had wanted badgers to be always auto laying minefields in the direction of the enemy, they would be. This is not some magical limitation that the devs could not overcome. It was a game design choice with the intended result being a fair, balanced and enjoyable game for those playing.
14 \n 14 \n
15 Altering the unit in such a way so they are just plain better than they are meant to be is not some amazing feat to be applauded, it is done by someone who wants to have an advantage that others do not. If someone made a balance suggestion, "I think badgers should fire all the time, none stop, no down time, no penalty for moving", I highly doubt it would be implemented without some rebalances in other ways, and it [i]certainly[/i] would not be given to only [i]some[/i] players. 15 Altering the unit in such a way so they are just plain better than they are meant to be is not some amazing feat to be applauded, it is done by someone who wants to have an advantage that others do not. If someone made a balance suggestion, "I think badgers should fire all the time, none stop, no down time, no penalty for moving", I highly doubt it would be implemented without some rebalances in other ways, and it [i]certainly[/i] would not be given to only [i]some[/i] players.
16 \n 16 \n