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[quote]@malric The way I see it everybody that plays the game makes an effort to learn what is possible and not (ex: units, stats, strategies, default widget configurations, etc.). For me this is a continuous process, and if with some effort you can learn/use something your opponent has used, I do not see a huge issue if you loose a couple of games. This would be similar to Godde beating you without any special widgets and you watching the replay to try to understand how he does that (unit order, strategy, etc.). The fact that you should check if he uses any widgets/configs is just one more aspect to take into account.[/quote]
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[quote]@malric The way I see it everybody that plays the game makes an effort to learn what is possible and not (ex: units, stats, strategies, default widget configurations, etc.). For me this is a continuous process, and if with some effort you can learn/use something your opponent has used, I do not see a huge issue if you loose a couple of games. This would be similar to Godde beating you without any special widgets and you watching the replay to try to understand how he does that (unit order, strategy, etc.). The fact that you should check if he uses any widgets/configs is just one more aspect to take into account.[/quote]
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A problem with many of these widgets is they change the balance of units, making them stronger than intended, if this badger widget was suddenly adopted by everyone, I'd expect very quickly nearly every game will become rover vs rover with badgers in abundance.
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A problem with many of these widgets is they change the balance of units, making them stronger than intended, if this badger widget was suddenly adopted by everyone, I'd expect very quickly nearly every game will become rover vs rover with badgers in abundance.
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One
from
a
couple
of
years
ago
with
the
kodachi
pre-fire
widget,
basically
increasing
the
range
of
the
unit
-
a
previously
chosen
range
that
was
set
to
be
balanced
and
fair.
Sure
everyone
could
apply
this
widget,
and
Googlefrog
nerf
the
range
of
Kodachi
to
re-balance
the
game,
but
then
what
has
been
achieved?
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5 |
One
from
a
couple
of
years
ago
was
a
kodachi
pre-fire
widget,
basically
increasing
the
range
of
the
unit
-
a
previously
chosen
range
that
was
set
to
be
balanced
and
fair.
Sure
everyone
could
apply
this
widget,
and
Googlefrog
nerf
the
range
of
Kodachi
to
re-balance
the
game,
but
then
what
has
been
achieved?
|