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Brackman's Tools of Witchcraft and Widgetery

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Date Editor Before After
8/28/2021 5:04:10 PMGBrankPRO_rANDY before revert after revert
8/28/2021 5:03:43 PMGBrankPRO_rANDY before revert after revert
8/28/2021 5:02:48 PMGBrankPRO_rANDY before revert after revert
Before After
1 Most of these widgets I see are more of a player preference as to whether they want to use them, however the Overshooter widget seems incredibly powerful. 1 Most of these widgets I see are more of a player preference as to whether they want to use them, however the Overshooter widget seems incredibly powerful.
2 \n 2 \n
3 I imagine we need to have either no-one using this widget or everyone using it ASAP to maintain an even playing field for all players, as this isn't down to preference - no one will want to play glaive vs glaive with a range disadvantage. 3 I imagine we need to have either no-one using this widget or everyone using it ASAP to maintain an even playing field for all players, as this isn't down to preference - no one will want to play glaive vs glaive with a range disadvantage.
4 \n 4 \n
5 With this in mind I imagine we have two options to maintain game integrity and balance, get this widget default as soon as practicable, or have the widget banned. 5 With this in mind I imagine we have two options to maintain game integrity and balance, get this widget default as soon as practicable, or have the widget banned.
6 \n 6 \n
7 I imagine as you put time and effort into this widget you'd much prefer it to be integrated into the game and balance changes made to make the relationships between units back to an even state. With this in mind do you have any values which those that make the balance changes ( @GoogleFrog + ?) could use as a baseline? By this I mean things like the range value glaives would need to be given with your widget to be equal to current glaives, without widget. I've no idea how badger would be balanced, as before this widget I consider them an S tier unit and they look insane now. 7 I imagine as you put time and effort into this widget you'd much prefer it to be integrated into the game and balance changes made to make the relationships between units back to an even state. With this in mind do you have any values which those that make the balance changes ( @GoogleFrog + ?) could use as a baseline? By this I mean things like the range value glaives would need to be given with your widget to be equal to current glaives, without widget. I've no idea how badger would be balanced, as before this widget I consider them an S tier unit and they look insane now.