Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.9.9.0 - Targeting Terrain

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/20/2021 11:48:04 AMGBrankPRO_Dregs before revert after revert
9/20/2021 11:31:39 AMGBrankPRO_Dregs before revert after revert
9/20/2021 11:31:22 AMGBrankPRO_Dregs before revert after revert
Before After
1 [q]All arti shots should cost metal to fire. [/q] 1 [q]All arti shots should cost metal to fire. [/q]
2 \n 2 \n
3 It's controversial but I agree. Apologies for my repetitive trope of "us old folk in PRO were sitting out on the porch on our rocking chairs discussing it", but alas, we saw the badger tide coming in not long back and I asked what Randy thought of badger costing 1-2 metal per shot - and we could only conclude that it made for a healthier situation where artywars was concerned. If you have auto-firing badgers like this now, but a metal cost per shot, suddenly there's a counterbalancing force in place and I like that. 3 It's controversial but I agree. Apologies for my repetitive trope of "us old folk in PRO were sitting out on the porch on our rocking chairs discussing it", but alas, we saw the badger tide coming in not long back and I asked what Randy thought of badger costing 1-2 metal per shot - and we could only conclude that it made for a healthier situation where artywars was concerned. If you have auto-firing badgers like this now, but a metal cost per shot, suddenly there's a counterbalancing force in place and I like that.
4 \n 4 \n
5 As a side note, I watched a lobsterpot teamgame yesterday on comet catcher and I was surprised just how much the gameplay has evolved. What I saw was lances, badgers, firewalkers, dantes etc. Some cloaked/transported bombplay and the usual trollcoms. It was essentially both teams attempting to get as much "no retaliation possible" attrition as possible, with one team falling behind because of badly judged superweapon investment and non-use of about a dozen lances. It really, really resembled a large scale version of the escalation meta that has formed in 1v1 now. Not to say that it's a bad thing, just to say that it may be indicative of ez-attrition units being significantly more viable than conventional raiding, skirmishing and assaulting tactics now. Very much worth looking into as we shape where we want balance to go in the ( hopefully near) future. 5 As a side note, I watched a lobsterpot teamgame yesterday on comet catcher and I was surprised just how much the gameplay has evolved. What I saw was lances, badgers, firewalkers, merlins etc. Some cloaked/transported bombplay and the usual trollcoms. It was essentially both teams attempting to get as much "no retaliation possible" attrition as possible, with one team falling behind because of badly judged superweapon investment and non-use of about a dozen lances. It really, really resembled a large scale version of the escalation meta that has formed in 1v1 now. Not to say that it's a bad thing, just to say that it may be indicative of ez-attrition units being significantly more viable than conventional raiding, skirmishing and assaulting tactics now. Very much worth looking into as we shape where we want balance to go in the ( hopefully near) future.