3 |
It's controversial but I agree. Apologies for my repetitive trope of "us old folk in PRO were sitting out on the porch on our rocking chairs discussing it", but alas, we saw the badger tide coming in not long back and I asked what Randy thought of badger costing 1-2 metal per shot - and we could only conclude that it made for a healthier situation where artywars was concerned. If you have auto-firing badgers like this now, but a metal cost per shot, suddenly there's a counterbalancing force in place and I like that.
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3 |
It's controversial but I agree. Apologies for my repetitive trope of "us old folk in PRO were sitting out on the porch on our rocking chairs discussing it", but alas, we saw the badger tide coming in not long back and I asked what Randy thought of badger costing 1-2 metal per shot - and we could only conclude that it made for a healthier situation where artywars was concerned. If you have auto-firing badgers like this now, but a metal cost per shot, suddenly there's a counterbalancing force in place and I like that.
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5 |
As
a
side
note,
I
watched
a
lobsterpot
teamgame
yesterday
on
comet
catcher
and
I
was
surprised
just
how
much
the
gameplay
has
evolved.
What
I
saw
was
lances,
badgers,
firewalkers,
dantes
etc.
Some
cloaked/transported
bombplay
and
the
usual
trollcoms.
It
was
essentially
both
teams
attempting
to
get
as
much
"no
retaliation
possible"
attrition
as
possible,
with
one
team
falling
behind
because
of
badly
judged
superweapon
investment
and
non-use
of
about
a
dozen
lances.
It
really,
really
resembled
a
large
scale
version
of
the
escalation
meta
that
has
formed
in
1v1
now.
Not
to
say
that
it's
a
bad
thing,
just
to
say
that
it
may
be
indicative
of
ez-attrition
units
being
significantly
more
viable
than
conventional
raiding,
skirmishing
and
assaulting
tactics
now.
Very
much
worth
looking
into
as
we
shape
where
we
want
balance
to
go
in
the
(
hopefully
near)
future.
|
5 |
As
a
side
note,
I
watched
a
lobsterpot
teamgame
yesterday
on
comet
catcher
and
I
was
surprised
just
how
much
the
gameplay
has
evolved.
What
I
saw
was
lances,
badgers,
firewalkers,
merlins
etc.
Some
cloaked/transported
bombplay
and
the
usual
trollcoms.
It
was
essentially
both
teams
attempting
to
get
as
much
"no
retaliation
possible"
attrition
as
possible,
with
one
team
falling
behind
because
of
badly
judged
superweapon
investment
and
non-use
of
about
a
dozen
lances.
It
really,
really
resembled
a
large
scale
version
of
the
escalation
meta
that
has
formed
in
1v1
now.
Not
to
say
that
it's
a
bad
thing,
just
to
say
that
it
may
be
indicative
of
ez-attrition
units
being
significantly
more
viable
than
conventional
raiding,
skirmishing
and
assaulting
tactics
now.
Very
much
worth
looking
into
as
we
shape
where
we
want
balance
to
go
in
the
(
hopefully
near)
future.
|