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Date Editor Before After
10/28/2021 9:04:56 AMGBrankPRO_Dregs before revert after revert
Before After
1 [q]I live in the same country as @PRO_Dregs and @PRO_rANDY, so that'd suck for me XD[/q] 1 [q]I live in the same country as @PRO_Dregs and @PRO_rANDY, so that'd suck for me XD[/q]
2 \n 2 \n
3 Not only is there nothing wrong with third place, or any place for that matter, you might not have to worry about me for too much longer anyway. Unless something dramatic happens with my illness soon, I won't be able to continue competitive play anymore. 3 Not only is there nothing wrong with third place, or any place for that matter, you might not have to worry about me for too much longer anyway. Unless something dramatic happens with my illness soon, I won't be able to continue competitive play anymore.
4 \n 4 \n
5 I know that I was a key pusher in the seasonal league idea to motivate more competitive play, but sitting on the bench and seeing it from the outside has me thinking a bit differently. Even if we're a small game, the amount of mental, physical and emotional energy any given player has to burn through to maintain competitive play is huge. It's a very demanding game. 5 I know that I was a key pusher in the seasonal league idea to motivate more competitive play, but sitting on the bench and seeing ZK from the outside has me thinking a bit differently. Even if we're a small game, the amount of mental, physical and emotional energy any given player has to burn through to maintain competitive play is huge. It's a very demanding game.
6 \n 6 \n
7 For that reason I think that if we do go the way of seasons, there needs to be downtime to prevent pressure burnout. It might also be good to reward not in terms of #1/#2/#3, but more... Arbitrarily somehow. What we have with the colour system and what MOBAs do with player "leagues" is more fitting. Whilst they do divide players into boxes, there's much less psychological burden than "you're #1 and you have to play to the point of misery to keep that up". 7 For that reason I think that if we do go the way of seasons, there needs to be downtime to prevent pressure burnout. It might also be good to reward not in terms of #1/#2/#3, but more... Arbitrarily somehow. What we have with the colour system and what MOBAs do with player "leagues" is more fitting. Whilst they do divide players into boxes, there's much less psychological burden than "you're #1 and you have to play to the point of misery to keep that up".
8 \n 8 \n
9 I might not have communicated what I'm thinking quite accurately enough here, but the jist is that we're developing around a game that we love, but don't want to run the risk of it becoming an abusive lover through changes that put us onto a conveyor belt of high-pressure. 9 I might not have communicated what I'm thinking quite accurately enough here, but the jist is that we're developing around a game that we love, but don't want to run the risk of it becoming an abusive lover through changes that put us onto a conveyor belt of high-pressure.
10 \n 10 \n
11 I'm all for more badge ideas and ANYTHING that brings us closer as ZK homies, to dampen the psychological burden of competitive play. 11 I'm all for more badge ideas and ANYTHING that brings us closer as ZK homies, to dampen the psychological burden of competitive play.